Tagged: BioWare Toggle Comment Threads | Keyboard Shortcuts

  • ckim 6:12 pm on June 26, 2012 Permalink
    Tags: BioWare,   

    *Huff* *Puff* I saw we were talking about Resident Evil 4 and came as fast as I could… I don’t know how (or why) it happened, but RE4 had its hooks in me pretty deep four or five years ago. I got a copy of the Gamecube version when I first got my Wii, finished it, and then sold it for a copy of the Wii version, which I completed somewhere around three times.

    It’s completely different than the games that preceded it (which I also love), and it’s fair if that turns some people off. But, in dropping the Survival Horror trappings, Resident Evil 4 gains this really unique 80’s action movie veneer that they pull off exceptionally well. Is the plot nonsense? Yes! Does it have tons of cheesy dialogue delivered with tongues firmly planted in cheeks? Yes! Is it a joy to play on the Wii? Yes!

    I honestly can’t stress enough how well the game works with Wii Controls. Since it does have tank controls despite the ability to manually aim, it ends up working far better with the Wii Remote than something that is suited for dual analog control.

    The game is also very tightly paced, which is in line with its action trappings. Unlike previous RE games where you could wander around a mansion or a city and get lost, it’s much more difficult to do that in RE4. But, what you lose in freedom, you gain in constant cliffhanger endings and an addictive upgrading/inventory management system.

    I know a lot of this stuff seems old hat what with Dead Space, but I will take RE4 over any of its imitators. (I got about 4 hours deep in Dead Space and lost interest at a particularly frustrating part.)

    As far as Bioware goes, I haven’t been terribly enamored with anything they’ve done since Jade Empire, which was fabulous and deserved to be a much bigger success than it was. I agree with @redswir1 who said they seem too intent on pleasing the largest number of people. It’s that joke about a camel being a horse created by a committee.

     
  • RedSwirl 4:56 pm on June 26, 2012 Permalink
    Tags: BioWare,   

    @Shingro Well Activision doesn’t exactly own Blizzard. They merged. Their contract with Bungie looks like pretty much exactly the arrangement EA has with Crytek.

    My problem with BioWare these days is that they seem to put too much energy into making the game they think will please people. They seemed to be doing better when they were making the games they wanted to make.

     
  • Pete Davison 12:15 am on February 23, 2012 Permalink
    Tags: BioWare,   

    @redswir1 The biggest point that Biscuit makes in that video is that — potentially, at least (we don’t know details of how much content this DLC offers) — this squadmate could be significantly more important to the plot than, say, Zaeed, who was utterly disposable and forgettable — he didn’t even have proper dialogue scenes with Shepard.

    Without delving into spoilers for those who haven’t watched the video, let’s just say that the lore of the series means that this new DLC character’s background could potentially have huge importance to the setting as a whole. If this turns out to be the case, not including it on the disc is bullshit — and forcing people to pony up either an additional $10 for the DLC or $20 for the Collector’s Edition is also horseshit.

    If the character turns out to not be important, conversely, it’s a massive wasted opportunity in lore terms.

    We’ll see, I guess. I have plenty to be playing to be able to safely ignore ME3, anyway.

     
  • Pete Davison 11:50 pm on February 22, 2012 Permalink
    Tags: , BioWare,   

    @wrdsmth Pretty much sums up how I’m feeling about ME3 right now. I won’t be buying it for the reasons Biscuit outlines there. I know not everyone here agrees with that, and we’ve had several discussions on this matter (and even a podcast a while back!) — but for me, that sort of thing crosses a line.

    @unmanneddrone I’ve never had a problem with QTEs, to be honest. The best fights in Shenmue were QTEs and, if done well, they can be very satisfying. I thought Fahrenheit/Indigo Prophecy’s and Heavy Rain’s were good, and Asura’s Wrath follows a similar sort of pattern, I believe — heavily choreographed scenes where you’re expected to “help” rather than directly control. I don’t know. I think I’m in a minority feeling like this, but I don’t mind ’em. 🙂

     
  • Wrds 11:04 pm on February 22, 2012 Permalink
    Tags: BioWare,   

    So I don’t know how many of you feel about Mass Effect 3 and the controversy surrounding Bioware as of late. However, I decided several months ago that I won’t be buying any bioware games for a while. Not until they prove their games are even worth playing anymore, and they adopt a more pro consumer business model.

    That being said I thought I’d share this recent video that totalbiscuit did on ME3 http://www.youtube.com/watch?v=Ri0vrJ-y2zM

    I don’t know how you all feel about him, but I just thought I’d share this.

     
  • Pete Davison 10:03 pm on November 17, 2010 Permalink
    Tags: , BioWare, , , , , PC RPGs, Planescape   

    Lordy, Red, is the gushing adulation spewed forth on the Infinity Engine games from the entire Internet not enough to convince you that you should at least give them a shot?

    Planescape: Torment and Baldur’s Gate II are by far the best games from this batch, but that doesn’t mean you should pass up the others, not by any means. If you’re going to play Baldur’s Gate II, you may as well play Baldur’s Gate first to get the whole story. Planescape stands by itself.

    Here are short summations of each one that I’ve played:

    Planescape: Lengthy, great story, great writing, LOT of reading. Chris Avellone. Unconventional (for AD&D 2nd Edition) levelling system for protagonist. Imaginative gameworld unlike pretty much anything you have ever dealt with. Floating skull with acerbic wit. Opportunity to beat the game with dialogue. Work of genius.

    Baldur’s Gate: Traditional fantasy RPG with some memorable characters and lots to do. Story is decent, but isn’t told as well as some of the future games. Party members, in particular, don’t have much in the way of “sidequests” while they’re with you. This is something which came about with Planescape and BG2. It’s worth playing for the story context, though.

    Baldur’s Gate II: Holder of (apparently – to my shame, I’ve never got there) the Best Ending of Any Game, Ever. Sprawling, lengthy adventure set in fantasy world with interesting twists – pseudo-industrial and steampunk elements in some places. In other words, it doesn’t feel like Lord of the Rings. Excellent story and characterisation. Top-notch voice acting. Play it. But if you’re going to play BG first, be warned that the intro to BGII spoils the shit out of BG‘s “big reveal”.

    Icewind Dale: Passed over by many as the poor man’s Baldur’s Gate, in practice it’s still a decent game. Much more combat-heavy than Baldur’s Gate and the story doesn’t directly involve the protagonist like BG. Fun, though, particularly in multiplayer.

    All of the above involve the “tactical pause” battle system, where battles play out in real-time, but you can pause and “queue” actions at any time, much like the PC version of Dragon Age. It takes time to get used to, but it’s a great system that allows for very strategic combat.

    Neverwinter Nights: Excellent if you prefer playing as a single character. Closer in style to the more recent BioWare games like Dragon Age, though technologically inferior. Decent story in the main quest, fantastic story in the expansions, shitloads of downloadable user-made modules available, work of brilliance if you play in multiplayer with a good group.

    If you’re the slightest bit interested in excellent, non-linear storytelling and some of the best RPGs ever to grace the PC, you should check them out.

     
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