Tagged: Asura’s Wrath Toggle Comment Threads | Keyboard Shortcuts

  • RedSwirl 5:18 pm on September 4, 2012 Permalink
    Tags: , Asura's Wrath,   

    @unmanneddrone @bluesforbuddha Yeah I guess that described the whole appeal for Halo to me. It actually stretches back to when I saw the very first screenshots of the game back in like 1998 in PC Gamer.

    From the very start the early screens of Halo looked cool because it resembled modern heavy military hardware, but with just the right tinge of sci-fi. One of the major “things” about the game from the beginning was hopping into that heavy-looking Warthog and driving around with another dude on the 50 cal. Bungie just nailed that feel down to the look and controls, which I think is the core of why Halo is popular.

    Compared to other shooters Halo’s campaigns even still managed to remain more open-ended and arena-like than the scripted corridors of Call of Duty. That open battlefield structure mixed with the aforementioned “feel” results in the perfectly illustrated narrative of you hopping into a tank and turning the tide of what looks like a real AI-driven fight. To be honest I don’t even like using Covenant weaponry. Doesn’t look nearly as cool to me outside of the energy blade.

    But anyway, I said earlier that Asura’s Wrath was basically an anime show rendered in Unreal Engine 3, right down to the commercial break transitions.

    Oh, and I finished Arx Fatalis over labor day weekend. Looking back that actually fits the description of a “shame” game very well. It was the first game from Dishonored developer Arkane Studios and from what I can tell the last “real” first person dungeon crawler until very recently. It basically tried to revisit the Ultima Underworld motif a decade later but ended up getting overshadowed by Morrowind.

    Full thoughts are on my wordpress page.

     
  • Shingro 8:32 pm on March 27, 2012 Permalink
    Tags: Asura's Wrath,   

    Wow, Capcom really lucked out with this ME3 thing going down, Asura’s wrath features a normal end and a ‘true end’ which is a cliff hanger (sort of ‘oh man here’s the REAL boss!’). I figured that was them setting up a sequel, but they just announced that a DLC pack of episodes (19-22) which wraps that up will be sold in April for $6.99 (trailer: http://www.youtube.com/watch?v=4ADe2vYUbWc )

    Yup, Capcom had ‘ending DLC’ in the pipeline since before ME3 hit the scene. If this hit while Capcom’s fan’s attention was all on their semi-exploitations like DR2: Off the Record, MvC3 -> UMvC3 and SFxT omni-gem DLC I think it’d go real real nasty for them. Overall though it doesn’t seem to be making much of a blip on the record.

    hell, for myself thinking something like ‘well, would I rather see a whole new game to answer this question for 59.99$ or would I rather pay another $6.99 for a smaller conclusion?” I can’t seem to get up any real emotional ire (even if I don’t think I’ll bite)

    Then again, the other way to see it is ‘wait, this game had a really small turn around, Capcom wasn’t in any particular rush… why didn’t they release it as a full game with this final boss inside the game?

    Then again, if the answer was just removing that final ‘secret’ scene from the game and making radio silence is that better?

    If there IS an Asura’s Wrath 2, does it start from before the DLC or after the DLC? maybe this is a new production model

    I guess it’s nice to know that the ME3 thing just forsped this conversation

    So! This is the discussion I’m kinda curious about, what’s hotshit and what’s horseshit?

    Also: sorry for being absent for the last several days, papers to write, tests to pass >_> things will stop sucking soon I promise!

     
  • scribl 2:42 am on February 23, 2012 Permalink
    Tags: Asura's Wrath,   

    Based on what I played of the demo, Asura’s Wrath almost seems like a satire of modern videogames. Minimal input for ridiculous output—QTEs being the epitome of that style of game design.

    The problem with QTEs is that they’re largely disconnected from the action on screen. They can put whatever insane video they want behind that button prompt, it doesn’t hide the fact that you’re engaging in a bare-minimum level of interaction in a medium defined by its interactivity.

    So Asura’s Wrath looks at that and says, “OK, if it doesn’t matter what the fuck is going on behind the button prompt, then let’s dial this shit all the way to brain-puking insanity.” The stark contrast between input and ouput that results really demonstrates the absurdity of QTEs.

     
  • RedSwirl 11:52 pm on February 22, 2012 Permalink
    Tags: Asura's Wrath, ,   

    @wrdsmth As someone who is currently wasting all his time on trying to re-play Mass Effect 2 TWICE, I don’t feel like that new squadmate is gonna be THAT important to the game. Zaeed and Kasumi were really just auxiliary characters, if that (though the Kasumi pack is really useful for infiltrator Shepard). Honestly, none of these standard editions I’ve bought has felt incomplete without these microtransactions.

    @cgrajko @unmanneddrone @angryjedi I played the Asura’s Wrath demo, and honestly it felt like I could just watch a YouTube run of the full game and get the same amount of entertainment, treating it like an anime series made on UE3. There just wasn’t enough gameplay there. I’ll admit, there was a split second during one battle where I seriously felt like I was participating in an anime fight scene, not unlike Zone of the Enders 2, but it passed.

    I guess that’s what I should expect, seeing as CC2 is mostly known anime tie-in games that are shockingly close to the source material.

     
  • Pete Davison 11:50 pm on February 22, 2012 Permalink
    Tags: Asura's Wrath, ,   

    @wrdsmth Pretty much sums up how I’m feeling about ME3 right now. I won’t be buying it for the reasons Biscuit outlines there. I know not everyone here agrees with that, and we’ve had several discussions on this matter (and even a podcast a while back!) — but for me, that sort of thing crosses a line.

    @unmanneddrone I’ve never had a problem with QTEs, to be honest. The best fights in Shenmue were QTEs and, if done well, they can be very satisfying. I thought Fahrenheit/Indigo Prophecy’s and Heavy Rain’s were good, and Asura’s Wrath follows a similar sort of pattern, I believe — heavily choreographed scenes where you’re expected to “help” rather than directly control. I don’t know. I think I’m in a minority feeling like this, but I don’t mind ’em. 🙂

     
  • Pete Davison 11:21 pm on February 22, 2012 Permalink
    Tags: Asura's Wrath   

    @cgrajko @UMD The brawler gameplay is a relatively minor part of the experience, from what I can make out. The vast majority of the game from what I’ve seen is bombastic, ridiculous cinematic events with QTEs. Granted, most of my experience with the game was a hands-off demo at Gamescom last year, but that’s the way it looked. Not necessarily a bad thing, but it’ll be either the sort of thing you’re into or you want to give a very wide berth.

     
  • unmanneddrone 11:17 pm on February 22, 2012 Permalink
    Tags: Asura's Wrath,   

    @cgrajko From what I understand and the little I’ve played of it in the shops is that it feels like Godhand (absurdity) meets FROM Software’s Ninja Blade (brawling with QTEs), with a large twist of what you’d expect from a CyberConnect2 beat ’em up – incredibly bombastic.

    @scribl Good man. Able Archer gone all sorts of hot. No nukes, though…totally conventional. Not even tactical ones. I am, as the kids say, okay with this.

     
  • ckim 11:11 pm on February 22, 2012 Permalink
    Tags: Asura's Wrath   

    @Pete You pretty much just sold me on Asura’s Wrath at some point in the future. From what I could tell from the Joystiq review that @beige linked, it looks like it will play a bit like Godhand as well. Is that correct? It’s a brawler?

     
  • ckim 10:49 pm on February 22, 2012 Permalink
    Tags: Asura's Wrath   

    @Pete @beige On a scale of 1 to Godhand, how crazy is it?

     
  • Pete Davison 9:50 pm on February 22, 2012 Permalink
    Tags: Asura's Wrath   

    @bluesforbuddha Asura’s Wrath is batshit crazy. Like, completely loco. There’s a scene where someone gets stabbed with a sword so big it pierces the Earth. From the moon.

    There are also minigames that involve getting drunk and staring at tits.

     
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