Tagged: Apache Air Assault Toggle Comment Threads | Keyboard Shortcuts

  • unmanneddrone 11:00 pm on December 2, 2010 Permalink
    Tags: Apache Air Assault, Battletech, SwearbearSwirl   

    @RedSwirl See, there’s that rap music again. Swearing and spitting on party invitations. Tone down that language or I’ll be forced to send a letter home to your mother. You’re skating on VERY THIN ICE, young man!

    @bowlisimo You didn’t kill anything for me, sir. I was going to post, but I didn’t want to let our geek show even further. BT…more complex than any other nerd franchise. Have we heard anything on Mech5? So glad I’m getting an upgrade in a month, because that’ll be one to keep the eyes on. More Apache was had last night, spent half an hour taking on three Hinds over the central American jungles. Was, in a word, awesome.

  • unmanneddrone 11:57 am on December 1, 2010 Permalink
    Tags: Apache Air Assault, , ,   

    For ease of reference, this is what we’ve got so far for the Squad GOTY Gala event:

    • The Mark Wahlberg Award for Strangest or most Illogical Choice by Developers in a Videogame.
    • The Costco Pipebomb Award for Best Bang For Buck.
    • The “Goddamn it! Jump Sack Boy!! Jump!!” Award for most frustrating game/gaming moment of 2010.
    • The “Have you tried Sucking less?” Award for game that the “hardcore” community loves but that you just can’t get into of 2010.
    • The “your mom” award for the best ride in a video game.
    • The “Holy Crap It’s 3am” Award for most addictive game/ gaming experience of 2010.
    • The “Peter Molyneaux selling us the Moon” Award for most disappointing game/ gaming moment of 2010.
    • The jumppack award for the greatest single leap in gaming in 2010.
    • The little mac award for the “longshot what became the champeen” of 2010.
    • The Octocamo award for the greatest “It came out of nowhere” surprise of 2010.
    • The 7 Temples of Cheap-Fu award for the strongest Cheap-Fu / Excellence in Small Gaming.
    • The map and compass award for the “Hopefully heralds the direction I’d like to see more things go” in 2011.

    There are some cross-overs, so a little whittlin’ might be in order.

    Also, got my Move controller finally! Impressions, impressions. I messed about in the Tumble demo, and for something that’s essentially a precision tech demo, it’s a great game in and of itself. An elegant block-stacking game, you primarily are tasked with building towers as high as you can. The controller takes a little getting used to, but once you’ve got a feeling for how sensitive the thing is, flipping and tweaking interlocking blocks. Battling physics and your own perception of weight distribution, Tumble is a lot more fun that one might give it credit for. I even got my cynical wife to play local multiplayer with me, and she quite liked it. What little I’ve played of the Wii in the past…this seems to outstrip the somewhat limited sensor by a country mile. Also, I was using it at quite a close distance, maybe a meter and a half away, so there’s none of that Kinect “clear the decks” business.

    I broke out the demo for Sports Champion, played a little table tennis. It’s nice, the near one-to-one motion is good, but I’m not one to be sold on sports minigames.

    RUSE. Now here’s a showcase and a half for the Move if there ever was one, but it’s so nuanced and player-driven that it doesn’t sound terribly exciting on, er, paper. The DS3 (or Nav controller if one splashes out for one) controls map scrolling much like WASD on a Massive Entertainment RTT like Ground Control, the Move controller playing the part of the mouse. Unit selection is fast and delegation equally snappy. Coming to terms with now being able to whip the Move left and right on the menu bar at the top is shockingly fast, perhaps a little too sensitive. It even outdoes a mouse at times, and being that the motions once within the menu bar are locked to selection limitations, you can whip between upgrading your Heinkels to deploying some Paks and building another supply base within a very short space of time. It’s not going to satisfy the high APM strat-heads, but RUSE is a very different beast. The Move, once adjusted to it, as a very complimentary piece of hardware for the game. I’m eager to try it out with Under Siege in a few weeks, as well as other games down the line.

    All in all, not a mindblowing experience, just a damn satisfying one. I doubt many will rush out and nab one from the Squad, but there is some great potential here. If the rumour that Revolution Software is developing for the PS3 with the Move in mind comes to fruition, there might be some great things in store. I’m glad I waited on Heavy Rain, because I’d like to pick that up with the Move support now it’s on offer.

    And just finally, it’s nice to see Apache: Air Assault get its dues from the people that matter:

    “I fly AH-64D Apache Longbows for the US ARMY. As an aviation nut and pilot, I cringe at most console flight games. …When I heard Gaijin was making an Apache game for consoles I was still skeptical. Helicopters are a lot harder to fly than airplanes. It takes both hands and feet to fly a helicopter and when you throw in radios, weapons, systems, etc., it takes all your fingers and concentration as well. I just didn’t see that translating well to a console game. I’m happy to say, not only did Gaijin do a great job mimicking helicopter flight using a console controller, they made one hell of an authentic Apache game.” – http://bit.ly/hsXMkE

    Ace game. @bowlisimo, I really hope it comes to Steam for you. Gaijin deserve some serious commendation and sales for their effort. It’s shortlisted for my GOTY, at least.

    Finally, fellows…the first true gameplay description and demonstration by Introversion’s very own Chris Delay on Subversion! This looks insane – like the most well-conceived heist and stealth game in a long, long time! Totally Squadworthy when it comes out. http://bit.ly/g7kNsy

  • unmanneddrone 11:16 pm on November 18, 2010 Permalink
    Tags: Apache Air Assault   

    @bowlisimo Fair call. Although, given that it’s published by Activision, it might pop up on Steam faster than, say, Gamersgate. And all manner of flight sticks are supported on PC, from Thrustmasters and Saitek X52s and AV8Rs, if the Yuplay forums are to be believed (which they should be, since the admins are from Gaijin).

    Not like there’s any shortage of things to play!

    Enjoy your gaming, folks. Just about to walk out the door into the crisp morning air and descent into the coal mine.

  • bowlisimo 7:04 pm on November 18, 2010 Permalink
    Tags: Apache Air Assault   

    @unmanneddrone I think I’m going to pass on Apache: AA until it releases on something other than Yuplay.com (if it ever does). I’ve got my hands in one too many digital distributors. It’s not even really clear if it has online battlefield style coop or even joystick support.

    It also says a lot about the state of things when Europe gets a PC retail release and the US gets digital only.

  • unmanneddrone 11:32 pm on November 16, 2010 Permalink
    Tags: Apache Air Assault, , Clones   

    @bowlisimo Indeed, “free to play” is always code for “unbalanced for the peasants, not bad for the cardholders” most of the time. But, what I’ve played of it seems to suggest the cards are pretty well integrated into the system. You can only bring twelve of them into a battle, so it’s not a total CCG in that regard – and for what it’s worth, it seems you can get by simply by playing the game to nab yourself more packs with the experience system without ever busting out the Diner’s Club card.

    Anecdotally, I had a great time in one battle, where card combinations and troop placement really highlighted the system. I had a forward force moving towards the enemy HQ, though the midfield was still spotted with enemy troops. I raced a recon unit up into range on the HQ, threw down a card called “Last Stand”, which allowed for a two-turn deployment of a heavy tank, an AA, an artillery gun and a recon to spawn on my HQ. Then, I applied the “Airlift” card, which allowed me to move three ground units to an adjacent unit anywhere on the map. Thus, I picked the heavy tank and artillery gun from my HQ and another tank from the midfield to drop right next to the recon at the enemy HQ. THEN, I applied a +60-70 attack buff to one of the arty guns and hit submit. By the time the two-turn deployment of the Last Stand units wore off and they disappeared, I’d hammered the enemy HQ for half its hit points and my midfield convoy had arrived to finish it off.

    It really took me by surprise, I gotta admit! Apparently the Starcraft 2 Team Liquid guys are big on it, too. Anyway, I’ll keep plugging at it during the late hours and see what other card antics I can find.

    By the way, you a Lemmings guy? Found this brilliant game that’s coming out – Clones. Only a demo thus far, but man, the little I’ve dabbled in it makes me think the PC SoS delegation might get a kick out of it. Hotkeyed competitive Lemmings doesn’t sound fun, but it’s actually really inventive.


    And Apache should do very well for itself! Anyway, let me know if you end up scooping it up. It’s available on PC, too. Only Yuplay right now, but no doubt it’ll jump to Steam, Gamersgate etc. upon release.

  • unmanneddrone 5:12 pm on November 4, 2010 Permalink
    Tags: Apache Air Assault,   

    In lighter and more jovial news – as light and jovial as one can get flying about in a virtual 16 million dollar wasp of death – I nabbed a couple of screenshots of Apache for perusal. Never actually used the XMB screenshot capture feature before. What a baptism. More importantly, what a game!


    And Jane Jensen’s Grey Matter is apparently dropping on 360 in the UK on February 25, 2011.

  • unmanneddrone 2:10 am on November 4, 2010 Permalink
    Tags: , Apache Air Assault   

    @RedSwirl Good to hear Amnesia is living up to its reputation. I’d love to indulge, but until my upgrade in a couple of months, being saddled with the nightmare that is Intel express integrated graphics atop a measly Celeron M, it’ll have to wait.

    Just a heads-up for those interested, Apache Air Assault demo dropped on the Euro PSN and Live last night. And holy hell. This is the kind of masochism I can get behind. Platformers, not so much, but flying a gunship in realism mode is a white-knuckle cocktail of fear and thrill. Not to mention keeping it aloft and stable long enough to belt out a salvo of Hydras, then switch to your chaingun for a bit of delicate truck-and-soldier shredding. Some of the best radio chatter I’ve heard in a game, along with such a care for authenticity.

    Between this and RUSE, to see games that were ostensibly of the PC dominion make it successfully over to console is glorious.

  • unmanneddrone 10:43 am on October 23, 2010 Permalink
    Tags: Apache Air Assault   

    @iscariot83 @bowlisimo and any other gunship/sim fans. Dev walkthrough and introduction for Apache Air Assault hit recently. Talk about striving for realism, especially in terms of the cockpit.

    Part 2 – http://www.youtube.com/watch?v=9Ak9ImqOldw

    All things point to this being a user-friendly non – “I flew the real thing in the Gulf” version of DCS Blackshark. However, their Steel Battalion veteran mode sounds incredible and a real challenge. Less than a month away, too!

    Hope everyone is having a great weekend.

  • unmanneddrone 2:13 am on October 19, 2010 Permalink
    Tags: Apache Air Assault,   

    @bowlisimo You know, I never thought I’d see A-10 Cuba! mentioned anywhere again! But then, if there’s any place it would occur, the squad barracks would be it. I think my favourite part of it was simply using the chase cam (as appallingly un-sim grognardian as that is!) and admiring those gorgeous flat-shaded polygonal machines dance about in the air. I had the demo for a long while before finding the full version, so for many months, it was a mess-about trying to drop bombs on the ships cruising through the harbour. Glorious game.

    I’ve only played the console version of Il-2, but have a great admiration for the devs and the community around the PC release. Hence my excitement for Apache, those guys really do know how to make a good, meaty flight game.

    @feenwager Just kicked off Enslaved last night. What a gorgeous, gorgeous game.

  • unmanneddrone 10:02 am on October 15, 2010 Permalink
    Tags: Apache Air Assault   

    @bowlisimo It’s true, co-op position-centric multiplayer is the business. Much like your Air Warrior game, my single-player version was B-17: The Mighty 8th, in all its buggy glory…but it was awesome. Zipping around different positions, the ball turret, the nose, the tail. One of the first really daunting sim games I’d experienced. At least, one that required a fair bit of having the manual right there next to me when playing.

    We also must be somewhat kindred spirits, because I loved A-10 Cuba! And let’s be honest here, the Fairchild Thunderbolt is the most carnivorous-looking aircraft since the Stuka. Brilliant little game. I tried out Silent Thunder: A-10 Tank Killer II, but it just wasn’t the same after Cuba.

    Anyway, Apache: Air Assault is looking at being the surprise hit of the year for me, even with Enslaved!

  • unmanneddrone 4:15 am on October 14, 2010 Permalink
    Tags: Apache Air Assault   

    @iscariot83 Indeed, and if Birds of Prey was anything to go by, the attention to detail with damage modelling and the flight physics will be superb. I remember my Hawker Hurricane having holes ploughed cleanly through the fuselage and wings by menacing Me-109s over Dover; flying that thing was a nightmare at that point…it was a constant game of trim and yaw to keep the thing from flipping over.

    What’s even more exciting about Apache? The price point. It’s being put out by Activision alongside their ludicrous lower-tier Blood Drive at the 49.95USD mark. That’s worth supporting, but the sad thing is…a tired zombie-themed Twisted Metal clone seems to be getting all the media attention! I guess chopper sims are a fairly niche subset. Still, there’ll be a whole lot of game to sink one’s teeth into for fifty clams.

  • iscariot83 3:51 am on October 14, 2010 Permalink
    Tags: Apache Air Assault   

    @unmanned Okay, I’m actually pretty excited about Apache Air Assault. I spent WAY too many hours of my childhood playing LHX attack chopper on the Genesis. I loved the fact that in that game’s Apache, there was absolutely no explanation of all the dials and lights on your HUD, so you felt like an awesome expert when you knew what everything did. Plus, parts of your instrument panel could be damaged so you’d be flying partially blind in combat.

    Basically this Apache Air Assault sounds like a grown up version of that game, and as impressive as 3d graphics on the Genesis were at the time, I also like the idea of a chopper simulator that runs at more than 4fps.

  • unmanneddrone 11:18 pm on October 13, 2010 Permalink
    Tags: Apache Air Assault   

    @iscariot83 It’s probably another asset to Kinect, too – head-tracking without IR sensors for flight sims. I’m hoping to high heaven that Apache has some sort of Move integration too, behind using that controller as a flight stick or as the gunner interface for the M230 chaingun would be sublime.

    This got me salivating, though – “With regards to multiplayer, Gaijin Entertainment is taking a cooperative approach. Apache: Air Assault offers 13 multiplayer-exclusive modes with up to four players acting as a squadron to work through more team-based missions. Though online only, the main campaign can be completed as a co-operative team with one player acting as the pilot and the other as the gunner.”

    From Destructoid’s preview – http://bit.ly/bb0q0v

  • unmanneddrone 1:54 pm on October 13, 2010 Permalink
    Tags: Apache Air Assault, , ,   

    Hey folks. Thanks for another rather enjoyable podcast. Big thumbs up to Jeff, Pete and Kevin for a rather rollicking squadcast! Some hearty discussion indeed. Not much to add, outside of the memories I have of my young sister, much younger at the time, cultivating psychopathic tendencies in the original Sims game. She’d get her seemingly innocent Sim to get friendly with neighbours, call them up and invite them over for a pool party of sorts.

    Only to capture her victims in the backyard by toggling the create mode and being rather liberal with al fresco walls and balustrades. After a while, it looked like some grotesque urban concentration camp. With incredibly tasteful interior design. Like some scene from American Psycho.

    In other news, this thing of beauty – to quote tricky Dicky – just made my list. Gran Turismo isn’t the only vehicular thrill ride in town come November. Thanks very much, Gaijin Entertainment – the folks behind Il-2 Sturmovik – I now have something very exciting to look forward to. Anyone who played Birds of Prey will testify this studio can crank out a deep sim for a console. Built on a modified Birds of Prey engine, Apache: Air Assault!


    EDIT: I’ll save my video embed quota, just for @feenwager‘s peace of mind. Trailer here – http://bit.ly/cjXnBj

    Also, might I serve up a plate of hot shit?

    The BBC production of Ian Curteis’ The Falklands Play, starring Patricia Hodge as Margaret Thatcher is incredible. Much like my cherished HBO Conspiracy dramatisation of the 1942 Wannsee conference, The Falklands Play production is stellar. Breathtaking portrayal of the era with Hodge giving a wonderful performance as the Iron Lady, with a brilliant supporting cast. Much like Curteis’ “Suez” script and the aforementioned Conspiracy, there is no action in TFP…it’s entirely politico-centric, allowing for some of the snappiest dialogue I’ve heard since Colin Firth and Kenneth Brannagh’s Stuckart and Heydrich, respectively.

    You’re in luck if you’re interested – the whole 90 minute thing is on Youtube. Part one here – http://bit.ly/c4VZ4s

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