Tagged: adventure gaming Toggle Comment Threads | Keyboard Shortcuts

  • unmanneddrone 1:51 pm on November 21, 2012 Permalink
    Tags: adventure gaming, , ,   

    @angryjedi Good stuff, sir. Sticking the boot into the Black Dog is easier said than done. Bastard of a thing.

    @redswir1 Wadjet really is some sort of glorious anomaly locked in a Lagrange point above an early Revolution Studios-esque world. Killer lo-fi aesthetics dress such wonderful high-concept adventure ideas. Primordia certainly looks the business. Might be the perfect winter game.

    The first screens unveiled a while back made me giddy and tumescent. Look at all them robots.

    Speaking of adventure games, let’s keep that spotlight on Stasis, Red, as I know you’re just as keen. A long and still-ongoing process, but channelling Sanitarium and Mission Critical (anyone play that? Hard sci-fi adventure game with a small VO role by Michael Dorn) and Solaris. I personally can’t wait and have been allowing a tiny rivulet of saliva to escape my rubbery lips since it was unveiled.

    Also, Krater now has a demo on Steam.

     
  • unmanneddrone 12:35 pm on November 6, 2012 Permalink
    Tags: adventure gaming, Edna and Harvey   

    Go and have a gander at @rampantbicycle‘s fine review on Edna and Harvey: Harvey’s New Eyes. Good show, and rather intriguing.

     
  • bowlisimo 2:38 pm on February 9, 2012 Permalink
    Tags: adventure gaming, ,   

    Double Fine clearly has the love of the people, they raised half a million dollars in ONE day. Fuck you, corporate shareholders. Crowd sourced indie development is pretty cool.

    It’s a brave new world, now someone kickstart a new Freespace.

     
  • RedSwirl 5:08 am on December 15, 2010 Permalink
    Tags: adventure gaming,   

    Wanna know what I think is one of the most amazing things about my gaming experience in 2010? Looking back, I realize that I’ve actually played enough pure adventure games that came out in 2010 to rank my favorite ones.

     
  • RedSwirl 8:12 pm on December 10, 2010 Permalink
    Tags: adventure gaming, Prominence   

    Uh, guys. This shit might be right up our alley when it comes out next year.

    http://www.prominencegame.com

    Basically, Myst, but in space.

    Maybe we need to make some kind of system for keeping track of yet-to-be-released squad material. Wasn’t there some kind of oldschool-style graphic adventure that someone was making that we totally forgot about?

     
  • unmanneddrone 10:51 pm on November 1, 2010 Permalink
    Tags: adventure gaming, Revolution Software,   

    @beige And a slightly late happy Halloween to you, too! I’d give TerRover a while before kicking off such a game, especially after “taking the meat bridge” so soon. (no points for slotting in Aqua Teen Hunger Force quote). You definitely deserve a break of sorts. TerRover might kick off some sort of psychotic episode. An Atreides-esque wandering in the wilderness sounds exactly the kind of thing within which to gather one’s thoughts before donning the arcade masochist pants again.

    However, the reason I throw TerRover to you is that it’s very divisive – most can’t hack it, a few persevere. If that doesn’t sound like a @beige game, I don’t know what does.

    Also, rumours floating around that Revolution Software are considering the PS3 as a delivery platform for their upcoming games. Move-enabled adventure gaming? Paris in the fall, INDEED!

     
  • unmanneddrone 1:46 pm on July 11, 2010 Permalink
    Tags: adventure gaming, , , ,   

    @tolkoto @beige Great work on the recent EBP, guys. Always an enjoyable listen to come home to. I gotta say, though…one of the PSP’s strongest genres is racing! From Ridge Racer to WipEout, decent to great portable versions of the Midnight Club games, a very ambitious and enjoyable Test Drive Unlimited version, the TOCA games, Bugbear doing a very competent SEGA Rally Revo on the machine…not to mention Motorstorm Arctic Edge and Gran Turismo! If anything, I’d say it’s one of the machines saving grace genres.

    By the by, Beige and Rampant, love the adventure genre. The little I could spend with BS this weekend, it was good to go back and soak up the goodness again. I’d forgotten just how good the dialogue is and how no-nonsense the puzzles are. George and Nico are such a gorgeous lead couple.

    I’m kicking off Still Life pretty soon. From the little I played of it before my craptop format/reset, it seemed like a nice counter to Heavy Rain in a lot of ways.

     
  • unmanneddrone 9:31 am on July 9, 2010 Permalink
    Tags: adventure gaming, ,   

    “Paris in the fall, the last months of the year, at the end of the millenium. The city holds many memories for me; of music, of cafes, of love, and of death.”

    Decided to kick off another run-through of my favourite adventure game over the next two nights, as it’s been a while since I’ve waddled about with reluctant hero extraordinaire George Stobbart. Hope you guys have a good weekend!

     
  • unmanneddrone 2:24 pm on July 7, 2010 Permalink
    Tags: adventure gaming,   

    @beige, angryjedi and all other adventure game nuts – nice, chewy preview of the new Jane Jensen game over at adventuregamers.com if you haven’t already spritzed yourselves with it.

    http://bit.ly/bdMbfA

     
  • unmanneddrone 9:33 am on July 2, 2010 Permalink
    Tags: adventure gaming, ,   

    Folks, just wanted to drop this off here before I head off for the weekend. Straight up, this looks like a squad mission to paratroop into when it gets released. A lovely little independent sci-fi noir adventure game known as Gemini Rue. Looks great! See you folks on the other side of the weekend, hope you have a good one.

    http://bit.ly/aLggxB

    “…Gemini Rue is a neo-noir, full length point ‘n click adventure game, encompassing a dual narrative. It follows the story of Azriel Odin, an ex-assassin, trying to bring down the notorious crime group, the Boryokudan, and the story of Delta-Six, an amnesiac patient who must escape his imprisonment before he loses his identity. Gemini Rue features traditional adventure game elements, such as puzzle-solving, dialog systems, and more, but also incorporates more unorthodox features, including an action system, and an investigations system. Gemini Rue was a winner of the Student Showcase Award in the 2010 Independent Games Festival chosen from more over 190 entries.”

     
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