Tagged: 999 Toggle Comment Threads | Keyboard Shortcuts

  • unmanneddrone 8:57 am on October 20, 2012 Permalink
    Tags: 999   

    @redswir1 I tried the Vita demo. Not for me, found the exposition to be a touch tedious – which I blame wholesale on The Walking Dead game just being a concentrated tour de force. However, the premise seems okay and certainly has a Squad factor. I gifted the original DS game to a friend back in the day, but that’s all I can offer on the franchise.

  • RedSwirl 3:47 am on October 20, 2012 Permalink
    Tags: 999,   

    Gonna throw down this countdown one more time: So nobody here owns a 3DS or Vita? A game that is basically 999 2 comes out on both of them next week. Here is a promo intro.

    @bowlisimo Awww sheeit. Actually, how many Kickstarter’d games have actually come out?

  • scribl 3:10 am on February 22, 2012 Permalink
    Tags: 999   

    Red, when you talk about 999, you mean 9 Hours, 9 Persons, 9 Doors, right?

  • RedSwirl 9:03 pm on February 21, 2012 Permalink
    Tags: 999   

    999 sequel confirmed to be coming to the US by the end of the year. 3DS and Vita. The Japanese title translates to something like “Extreme Escape Adventure: Good People Die”.

  • RedSwirl 4:45 am on February 20, 2012 Permalink
    Tags: 999   

    So… the spiritual sequel to 999 might be getting an American release, possibly revealed as soon as the next Nintendo Power. If you don’t know what that is, it just came out in Japan for the Vita (and 3DS I believe).

  • RedSwirl 10:10 pm on August 25, 2011 Permalink
    Tags: 999   

    In other news, looks like we’re getting what is basically 999 2. 3DS, PSVita.

  • RocGaude 11:16 pm on April 20, 2011 Permalink
    Tags: 999,   

    GameFly comes through. Today, I got Portal 2 and 999 in the mail. Life is good.

  • RedSwirl 11:47 pm on February 22, 2011 Permalink
    Tags: 999   

    @beige This place has spoiler tags right? Right?! Well damn.

    We need to have SOME kind of discussion on the ending to 999 and what you thought of the final boss. It’s honestly kinda gut-wrenching after you read the Q&A about the central character.

  • RedSwirl 11:40 pm on February 14, 2011 Permalink
    Tags: 999,   

    @bowlisimo Whoah. Hold up. Anime again. Check out the first couple episodes of Moribito: Guardian of the Sacred Spirit and see what you think. http://www.animenewsnetwork.com/video/11784/

    It’s from the same studio that did the Ghost in the Shell series and is based on a children’s fantasy novel about a spearwoman protecting a prince from royal assassins. One of my favorite shows in a while.

    @beige Okay yeah you’re on the right path to the true ending so far. Fuck up though (like I did) and you’ll end up getting probably the funniest ending of them all.

  • RedSwirl 10:58 pm on February 11, 2011 Permalink
    Tags: 999   

    @beige That review didn’t really spoil much of anything at all. Even the part about the [spoiler]second body exploding[/spoiler] doesn’t even tell the whole story.

    Could you explain to me the “Agatha Christine” defense though so I can guess how close you are? **Reads Wiki description of her devices** Uh… there is a “group meeting deduction” part in the game, but even that will only get you halfway to the truth, if even that far.

    I can tell you that the final puzzle though was one of the most intense final bosses of 2010.

  • RedSwirl 6:22 pm on February 11, 2011 Permalink
    Tags: 999, ,   

    @beige Yes, one of your party members IS Jigsaw. You won’t have any clue who until you’re actually on the path to the true ending though. DO NOT look at YouTube comments regarding this game. There’s some asshole spoiling it.

    Also, there’s a loophole in the rules ensuring that actually everyone can make it out alive (except for that one guy who’s already dead). It’s not about what Jigsaw said. It’s about what Jigsaw DIDN’T say.

    @beige @bowlisimo On the subject of Champloo, the main composer for that series was the late Nujabes. I strongly suggest investigating the discography of him and his production company if you are looking for something different in rap. May I specifically suggest Metaphorical Music, Modal Soul, the Hydeout Productions collections, all five Champloo soundtracks, shit everything.

    From my experience Japan’s take on hip-hop is actually not dissimilar from east-coast, underground, and mid-90’s rap. If you like what you find under Nujabes we can go into this further…

  • RedSwirl 3:23 pm on February 7, 2011 Permalink
    Tags: 999,   

    @beige Everybody keeps labeling The Witcher as 2009 when it was actually 2007. Anyway, I ain’t ready yet. I’m actually in the middle of Dragon Age: Awakening right now.

    Anyway, you WILL have to play through 999 more than once. It’s one of those games where you will almost certainly get a shitty “you fuckin’ lost” endings on the first couple tries. On subsequent games you can skip previously-seen text but you will have to re-solve puzzles. It’s very Shadow of Destiny.

    If you read a plot flow FAQ, you have to beat the game at least twice to get the true ending, and let me tell you, most of the “real shit” in the plot is not touched upon until you’re on the path to the true ending. I’ll give you a hint: none of the people on that ship were chosen at random.

  • RedSwirl 12:21 am on February 1, 2011 Permalink
    Tags: 999, Beige Plays Shit So You Don’t Have To   

    @beige Your mission is now to track down 999. You ordered it from Amazon or something right?

  • RedSwirl 8:20 pm on January 18, 2011 Permalink
    Tags: 999   

    @beige Yeah. Probably should’ve warned you, being a niche visual novel and all. I actually just played through on a GameFly copy.

  • RedSwirl 6:07 pm on January 16, 2011 Permalink
    Tags: 999   

    @bowlisimo Playing the Just Cause 2 demo I already realized that this is one of those games where, like Bayonetta and the other games you mentioned, the story only really needs to hang there by a thread. The director of Far Cry 2 has gone on about how games don’t really need stories at all. Hell, even the font of Just Cause 2 has, for me, put in in the same territory as a Midway game (no really, try to think of a single Midway game with a plot that you can take seriously).

    Anyway, I just finished up the true ending for 999, and the game has a sufficiently twisty-turny storyline that I know I’ll still be thinking about days or weeks after I’ve put the game down. I was fully invested in the narrative – taken along for the ride of its twists and turns instead of just laughing at them. Even now there’s still this big moral ambiguity question hanging over one of the main characters as the credits roll like “could you live with this person?”

    How many games can you really say that for, especially in 2010? I understand why there isn’t much of a market for visual novels in North America, but all they really have to do is keep making and localizing ones that are as good as Ace Attoruney, Hotel Dusk, Shadow of Destiny, and 999. @beige, come on man.

  • RedSwirl 11:10 pm on January 14, 2011 Permalink
    Tags: 999, ,   

    @Shingro Monster Hunter’s focus on co-op is exactly what’s holding back its chances in western territories. You just won’t find that many people with PSPs and copies of the game close enough to each other over here. This problem has infected a lot of PSP games, most notably Metal Gear Solid Peace Walker – the campaign of which was balanced mainly for co-op, making the single player a bit of a slog.

    Phantasy Star Portable 2 got the right idea by including infrastructure mode. Monster Hunter 3 Tri Just needed to be on another platform, but I just did a whole blog on certain games that seem misplaced on the Wii: http://www.1up.com/do/blogEntry?bId=9068590

    I think the ultimate problem in this whole Japanicide thing is that the markets are diverging from one another. The most popular platforms for core gaming in Japan are the PSP and Wii – which are the least popular platforms for core gaming in North America, and vice-versa. North American and Europe are focusing on online gaming but core-focused portable gaming is getting less popular while the reverse is happening across the Pacific. Being pulled between two diverging markets that want two different things, I think it’s understandable if Japanese devs are having issues adjusting.

    Meanwhile, I’m still enjoying 999. Not sure about Lost in Shadow though.

  • RedSwirl 9:27 pm on January 13, 2011 Permalink
    Tags: 999   

    I just got one ending of 999: Nine Hours, Nine Doors, Nine Persons. @beige, this is you, right here.

    If you know me, you know that I prefer to play games where you actually, y’know, play a damn game. Not games where you spend 80 percent of the time reading text. That is, unless the text actually conveys a pretty damn good story, which 999 actually does. There’s gotta be some reason why a visual novel in getting mostly 90-and-up scores from major American gaming publications like IGN, GameSpot, and the like that’s on top of the excellent word-of-mouth it’s getting.

    It’s one of those multiple-ending type deals where you have to gradually unlock the full story through mulitple playthroughs, not unlike Shadow of Destiny, just conveyed like a book instead of a movie. Looking up a story flowchart will reveal that you can get the true ending no earlier than your second run through the game. You can skip old text and puzzles on subsequent runs.

    Judging by all the shit we’ve dealt with in previous missions (remember those), I am sure this is right up your adventure gaming alley.

    Oh, and Ghost Trick came out this week, another DS adventure game from the creator of Ace Attourney that’s getting good word. I personally wanna wait and see if the iOS version will ever come out in English.

    @beige Regarding Romance, looking up the series on Wiki reveals a tangled web of platform and territory releases. I expect and hope to God you won’t have to investigate I – VIII (all of which saw North American releases except for V). You would at least need a PS2 and a Genesis to do it.

  • RedSwirl 6:04 pm on January 12, 2011 Permalink
    Tags: 999   

    @beige I’m surprised you haven’t jumped headfirst into 999. It’s a traditional-as-ever, text-ridden, play through multiple times Japanese visual novel, and it’s actually gotten very good reviews from the “big” review sites.

  • zegolf 3:54 pm on July 12, 2010 Permalink
    Tags: 999   

    I just read the description of Nine Hours, Nine Persons, Nine Doors on Kotaku (http://kotaku.com/5584892/nine-hours-nine-persons-nine-doors) and it sounds really interesting. I like when risks like this are taken. This game probably won’t sell for shit, but it still sounds interesting.

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