Updates from February, 2012 Toggle Comment Threads | Keyboard Shortcuts

  • Pete Davison 11:27 pm on February 26, 2012 Permalink

    @scribl @jeffgrubb Nothing weird about being interested in The Last Story. The Project Rainfall guys were passionate about it getting a Western release for a reason.

    17 hours in so far and still loving it. (Re: the 20 hours thing — there are arguably hints of building to a climax, but it feels like there’s still a way to go yet.) It’s mostly been relatively linear dungeon-runs with some excellent combat, but there’s the occasional bit of downtime in the city where you can explore freely, do some sidequests and get to know the area. Or, notably, not. Most of these sidequests are purely for local colour, and there’s no achievements, XP rewards or, in many cases, items on offer in exchange for these. But going through a quest which results in your character getting a bunch of groupies swooning over him every time he goes down the pub is satisfying in and of itself. 🙂

  • RocGaude 2:26 am on February 19, 2012 Permalink

    In the middle of a big move right now but seeing @tolkoto, @jeffgrubb, and @sinfony back in action makes me feel all special and stuff.

  • feenwager 9:42 pm on February 18, 2012 Permalink  

    @angryjedi very little, I’d wager.

    @jeffgrubb My second play through of ME2 was due to a crashed Xbox Hard drive…or karma, you decide.

  • Pete Davison 8:06 pm on February 18, 2012 Permalink  

    @jeffgrubb If it’s ASCII you’re after, I can happily take you by the hand and lead you through the streets of Roguelikes. I think that’s a mission we should do at some point, either alongside or as well as Dwarf Fortress.

    Also, somebody has a long memory. 🙂

  • feenwager 12:05 am on February 18, 2012 Permalink  

    @jeffgrubb Thanks for listening! Good to have you on the boards.

    I was speaking specifically of my experience with the OnLive Console and my attempt to play Homefront, which even on a very fast internet connection was inaccurate enough to be unplayable. I probably should have been more specific, but then I wouldn’t have gotten you all riled up, would I?

  • zegolf 10:14 am on March 24, 2011 Permalink

    @jeffgrubb I stalked iTunes for about 2 hours last night waiting for it to drop on us EST folks. Finally, around 11pm, it hit. I normally go to bed at 11, because I have to be up at 0500 hours for work, but ended up staying awake for another 35 minutes playin SS&S:EP. I have to admit that I bought into a lot of the hype mentioned by @unmanneddrone, but the game seems really unique and fun. The fighting approach IS very “punch out” and the gameplay seems as though THIS is what iPad gaming should be like.

    And for you audiophiles, you should really think about picking this one up. I’m really looking forward to playing this with headphones, because the sound quality is top notch.

    Another interesting feature (and one that I’m sure will piss a lot of you off) is that every single bit of text in the game is less than 140 characters. And every single line can be tweeted. Some of them, believe it or not, are actually “tweet-worthy.” I’d definitely recommend picking it up, if you have an iPad. Not sure the graphical representation will transfer well to an iPhone. It’s very busy, and that might be tough to handle on a smaller screen.

  • unmanneddrone 8:30 am on March 24, 2011 Permalink
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    @JeffGrubb I’m waiting on the iPhone version, but I can safely say those goddamn tweet spamming salvoes, and the general concept of automated tweeting based on gaming achievements, are horrible. Rift and Sword & Sworcery are the big offenders at the moment. Keep that garbage to yourself, I say. Nobody is particularly interested, nor would many actually reply to them. I feel like I’ve played a good chunk of both games via Twitter.

    /feenwager-esque grumble

  • feenwager 1:05 pm on March 2, 2011 Permalink  

    @jeffgrubb let us know when the article drops. I’d like to see it.

  • RocGaude 6:28 pm on March 1, 2011 Permalink
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    @jeffgrubb I recently heard a well-respected comic book podcaster state plainly that the comics media is “an extension of the marketing department for publishers”…and he’s right. The enthusiast press is filled with (shock!) enthusiasts who will gladly talk/podcast/write about their passion for free stuff and shrimp cocktail and until this changes, the business people who run these outlets will continue to enjoy the benefits of free/low cost labor.

    The idea of “games as art” has altered the perception of what video games are for a lot of people. Once you bring the idea of “art” into a conversation about any product, the “this product is made to make money because it’s a business” component tends to be looked upon as a bastion to the “purer essence” of the art in question.

    The reality is that business requires relationships and sometimes, those relationships become friendly. Hey, we’re all into video games and (to varying degrees) geek culture so we’re bound to connect with each other at some level. I think that the Giant Bomb guys and the old EGM/1UP crew handled these relationships better then any other gaming media outlet. As long as transparency is used, I’m cool with the buddy-buddy thing.

    Long story short? What @beige and @feenwager said. I think it’s an old man thing.

    …and no PAX for me this year. All of my 2011 vacation plans are focused elsewhere.

  • bowlisimo 5:12 pm on March 1, 2011 Permalink

    @jeffgrubb Beige is right on with the full disclosure thing. It’s the only real solution for an enthusiast gaming press that is directly funded by advertising from the very games they are covering! So until Doritos and Coca Cola start advertising on gaming sites and in gaming magazines in lieu of Kane & Lynch skins and John Romero making you his bitch, just let your readers know. Let it all hang out baby! They’ll respect you for it. It’s impossible to have an unbiased/objective review anyway, so stop pretending like you can.

    To that point, Giantbomb is the first site I’ve ever noticed doing the “disclosure” thing on reviews (at the bottom). Do other sites do this?

    @Shingro We had a brief Minecraft phase, I’d be willing to do Dwarf Fortress if it wasn’t so damn impenetrable. Is that irony?

    PAX is not in the cards this year. Curious to see how the Dickwolves controversy shakes out for them though. My guess? It won’t change much. That was quite an internet shit show. I learned a lot about rape culture and the meaning of “mansplaining”. Look it up.

  • beige 2:31 pm on March 1, 2011 Permalink

    @JeffGrubb Basically my rule would be Full Disclosure. If you’re a developer who’s buddy buddy with a game reviewer that’s OK but I think writer’s ethics calls for one of two things:

    If you’re desperately seeking to be ‘impartial’ with a capital I you probably should find someone else to review your chum’s game. There’s a reason why they don’t let families of employees win contests.

    OR… just do what most bloggers who have ties to their subject material do: Write “Full Disclosure. I am….”

    “I know this guy” stories are usually more about the creation of the game with anecdotes about its development process with maybe some kind of quasi-review of the final product as its closer. I don’t think that there’s anything wrong with this kind of story — in fact I often really enjoy reading about a labor of love from one who is quite obviously IN love. This kind of thing is great. But without context it just sounds like me sitting here on the board blowing sunshine up the ass of Nier. People can easily get beer goggles on. You’ve got to have your Jeffs and Kevins there to offer point counterpoint.

    When it comes to your own baby, it’s very easy to just see the dimples and not the spittle.

    As long as the relationship is on the table then any reader worth his salt should be able to connect the dots. If you have a problem with that, perhaps that kind of article wasn’t written for you.

    PAX east – I can’t go this year unfortunately. Haven’t ruled out PAX west yet but after being an attendee many times I am itching to spend my vacation dollar on more vacationy locations.

  • impynickers 5:04 am on March 1, 2011 Permalink

    @JeffGrubb I am only bothered when journalists drink the koolaid. I don’t want to listen to a parrot for big daddy game company. If a Journalist has confidence in their perspective, I would hope they are professional enough to handle hospitality in context. The point where publishers start paying for review scores is where I start cussing.

  • mjpilon 1:52 am on March 1, 2011 Permalink
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    3 hours into God of War III and my jaw is still on the floor. This game is ridiculously beautiful. I’m actually having a hard time paying attention to my actions on the screen as I blankly stare at my TV in awe.

    So far, the game feels easier that the previous ones (played all of them on normal) and they have made some tweaks that I really dig. The most obvious one for me is the screen placement of the QTE actions – makes it much easier to watch the scene while making the button press more automatic in my mind. Very done so far.

    @JeffGrubb Re: PAX I wish but school has sadly taken precedent in my case. As for your other question, I have no real problem with closeness between journalists and any developers (big or small) as long as I feel that they are able to maintain objective when they review the games those developers create. The notion that somehow people within the game industry won’t develop relationships amongst themselves is ridiculous. When you spent that much time around the same people, these relationships will form. Do we actually think this doesn’t happen in other areas of journalism, be it sports or film or technology? We as long as people can detach themselves from those relationships when necessary, that’s fine – this is what distinguishes the real reporters from the fan boys. The journalist understands that he/she has a job to do and frankly, if the developer is actually a friend, he should understand and respect that responsibility. This may be a bit naive of me to see it this way but there you go…As for being flown out/ free game copy, it’s the same thing in my mind – the real journalists can separate themselves from the circumstances and critique objectively. The others aren’t worth our time anyway….

  • RedSwirl 1:49 am on January 31, 2011 Permalink
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    @JeffGrubb I have a sneaking suspicion that’s because they started including the inversion options to satisfy western gamers, but thought that we like to invert the X-axis too when really nobody does that shit.

    Oh, and for the record, invert y-axis fo’ life, except in PC games. Who the hell does that?

  • impynickers 12:15 am on December 15, 2010 Permalink

    @JeffGrubb That is some sweet music to my ears.
    I am very interested to see what the community does with that.

  • RocGaude 6:25 pm on December 14, 2010 Permalink
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    @beige It’s definitely a reflection on our society’s mentality today. All of the old standards and institutions are crumbling apart so there’s a lot of “end of times/apocalyptic” chatter on the collective conscious. Personally, I (and most of us here) like to live on the “let’s build this shit back up to something better suited for us” side of the fence. Happy to be here.

    @jeffgrubb …or I could never buy it and not have to worry about upgrade fees at all. Zing! Instead, I recommend hopping over to GOG and grabbing some Infinity Engine classics while that shit’s hot and cheap.

  • Pete Davison 6:20 pm on December 12, 2010 Permalink


    Reasons Morrowind is better than Oblivion:

    • More imaginative world, less generic fantasy.
    • Encouragement to explore more rather than focus on Achievements
    • By extension, main plot is more interesting
    • Expansions are diverse and compelling
    • Werewolves
    • The lack of voice acting actually makes the characters feel less generic
    • No dumb pie chart persuasion system
    • No weird “world levels up with you” system

    Reasons Oblivion is better than Morrowind:

    • Better graphics
    • Despite how crap Oblivion’s combat is, it’s better than Morrowind’s
    • Physics
    • Dark Brotherhood questline
    • 95% of the map ISN’T grey volcanic rock
    • You run at a pace which is actually playable, rather than realistic
    • Running doesn’t empty your fatigue bar, making you useless at combat after MOVING
    • More accessible than Morrowind

    They’re both good. I like them both. On balance, Morrowind probably does have the slight edge, but I liked Oblivion enough to 100% Achievement it. I am very interested in a new Elder Scrolls game.

  • RedSwirl 12:13 am on December 11, 2010 Permalink

    @JeffGrubb STILL not ready to make 2011 plans yet. I have barely scratched the surface of Red Dead Redemption and Fallout New Vegas as it is.

    I have a vague idea of what I’m going to be doing in January and February:

    Dead Space 2 – Will rent after replaying the first one on PC.
    Dragon Age II – It comes out in February?! Holy crap I still need to start the first one.
    Deus Ex Human Revolution – Same.
    Portal 2 – Of course.
    Marvel vs Capcom 3 – Yeah I guess.

    That’s all I’m even aware of right now. I’ll get back to you around new years.

  • cptcarnage 3:32 pm on December 6, 2010 Permalink

    @feenwager sounds like we got similar receivers, although mine only has 5 HDMI ports. Works great though, takes my Wii’s component cables and upres’s it through the HDMI. 0 Swass. Onyoko make good receivers at a decent price, got mine w/speakers for $800 on a boxing day sale. Keep them in mind @beige I’ll check my model name when I get home, but I doubt its still available.

    I’ve got both versions of Super Meat Boy @JeffGrubb, hit me up for comparison CptCarnage777 on xbla and CptCarnage on Steam.

  • RedSwirl 6:13 am on December 6, 2010 Permalink

    @JeffGrubb Well… Sony did post those 4 million numbers. I don’t know if that means 4 million individual pieces of Move or 4 million entire Move sets.

    Also, GT5 was in development for so long that people did kinda forget how much that franchise sells. The Gran Turismo games have been some of the top selling titles on every PlayStation console. According to WIki, the first GT is the best selling original PlayStation game ever. GT3 and 4 are the number two and three PS2 games respectively after GTA San Andreas. GT5 Prologue is the top selling PS3 game ever right now. Overall the franchise is still in the top 15 in the world in terms of sales.

  • RedSwirl 5:13 am on December 6, 2010 Permalink

    @JeffGrubb @feenwager How the hell could I forget GT5? Yeah. that will probably become the biggest-selling PS3 exclusive ever, because right now that title goes to GT5 Prologue.

    @JeffGrubb is right. GT5 is probably enough in Japan and Europe. You also have to remember that North America is really the only territory where the PS3 is in third place. The 360 isn’t even a factor in Japan and Europe is spotty at best with Sony loyalists holding strong in some of those countries. Oh, and the GT games are most popular in Europe – where GT5 Prologue sold 3 million of the game’s 5 million global sales.

  • RocGaude 2:43 am on November 23, 2010 Permalink
    Tags: Employment FTW   

    Looks like our buddy @jeffgrubb just landed at Bitmob as a staff member. Congrats to our fellow bearded wonder.

  • Pete Davison 6:40 pm on November 18, 2010 Permalink
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    @JeffGrubb: Hah, yeah, I know it was a 4Chan thing, hence the “I hate myself”. I came across it via Reddit though. Reddit appears to be 4Chan Lite in many ways, which is absolutely fine by me, ’cause I can do without the horrible shit on /b/. I was delighted that the Reddit gaming community came out with this much discussion when given the news that a Commodore 64 game 20 years in the making is finally being released.

    @cptcarnage: NFS is more like Burnout than Split/Second, though I guess Split/Second was kind of like Burnout with more explosions in the first place.

    @everyone: Reviews… I hardly read reviews any more, to be honest. I’ll go almost exclusively by Twitter buzz, what you guys say and what other friends (YES I HAVE OTHER FRIENDS, DEAL WITH IT). I find that this approach is good when it comes to writing my own reviews, though, as it means I’m not coloured by other sites’ judgement. I always think it’s more interesting when people have opinions that differ a little from the “norm”.

  • RedSwirl 3:35 am on October 22, 2010 Permalink
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    @feenwager Consider the invitations sent.

    I’ve always had a few people in mind in terms of who I’d like to see posting here:

    Paul Jerimiah “pauljerimiah” Hayes – I’ve already talked about his podcast Game Influences here and I believe @angryjedi’s mentioned it on the squadcast. One of the better bloggers still posting on 1up and another UK timezone gamer.

    Jeffrey “accelzero” Rosseau – One of my favorite people to talk games with over the years and a big proponent of under-the-radar gaming. Still blogs at 1up.

    Cody “NintendoTheory” Winn – I think @JeffGrubb and @angryjedi both know this guy through Twitter. Arguably the most popular blogger on 1up at one time and currently operates a blog linked above while verily trying to break into game journalism and is active on BitMob. Also has shown an uncanny ability to actually enjoy video games without letting the internet turn him into a cynical asshole.

    Alan “zombrows” Richey – This guy was with @JeffGrubb and I back at Forward Compatible and GameTopius. The former was a place wholly dedicated to the kinds of discussions on gaming we’re having here and on the squadcast.

    Dustin “Yen24” Rogers – Basically the same as above.

    Rob “Flitcraft” Zacny – From what I’ve seen his views on gaming tend to coincide with @beige, @bowlisimo, and @feenwager – being primarily a PC-oriented gamer. By far his favorite genre is war strategy games which he regularly blogs about and reviews. He operates his own self-named blog and regularly writes for The Escapist.

  • feenwager 8:57 pm on October 18, 2010 Permalink  

    @jeffgrubb have you listened to the latest Squadcast? I think we name at least two bands in a similar fashion.

  • RedSwirl 4:04 pm on October 7, 2010 Permalink

    @JeffGrubb Gonna be a while man. The reason it isn’t on GOG yet is probably because it’s still caught up in licensing hell.

  • RedSwirl 2:35 am on October 2, 2010 Permalink

    Yeah I’m pretty sure they’re still called the Taliban in the singleplayer, and @scribl is right, the multiplayer really is just a more technologically advanced version of kids playing with army toys or super soakers. That is the “just fun” part of the game.

    That said, in its singleplayer I do think that MoH is trying to redefine itself as something a little better than Michael Bay. CoD on the other hand kinda has gone in the other direction with Modern Warfare 2 essentially boiling down to 24 on steroids. That’s really a shame too because when it comes to telling the moment-to-moment story of men on the ground, Infinity Ward pulls it off like no other.

    MoH is in my GameFly Que (who the hell is @JeffGrubb reviewing it for?) precisely because I actually kinda want to see how EA pulls off the campaign… and because never actually played any of the previous titles. Strangely enough, Enslaved is not even after playing the PS3 demo (which runs terribly) because I’m not sure I’l have enough room between being slightly late to the party on Bayonetta and Yakuza 3.

  • unmanneddrone 12:25 am on September 24, 2010 Permalink
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    @JeffGrubb Maybe I’m in the minority, but I can certainly enjoy involving myself within a political philosophy I hate, only for the fact it’s a fervour you can’t find elsewhere. It’s the comfort zone shattering that really makes a difference. On a very base level, it’s why I dig the characters of Kane & Lynch, they’re far from hero material, so far from the acceptable idea of protagonist that it’s abhorrent to step into their shoes. On a more sophisticated level, national socialism manifested itself in such an horrific manner and nobody would consider it a productive inspiration outside of dictators and fascists, but all its encompassing dogma and facets were intertwined with massive industrial output and technological breakthroughs within the space of two decades – which makes me head spin and marvel at what a people can do under an efficient machine with a very dark side.

    I utterly despise this tea party movement, not that it has massive ramifications back in Australia – there’s already an underclass of bigots and racists, we’re essentially South Africa with kangaroos, pre-ANC – but I do find it fascinating that American religiosity finds itself a part of the neocon arsenal and that large parts of the American socio-economic groups find themselves agreeing with an ultra-right wing political position. It’s enthralling to see, especially since the global economic crisis and subsequent recession has been hijacked to bull-run resentment to a conservative cause. Sickening, considering the murky free marketeering Reaganomics attitude held prior.

    But we’ll see. I’d like to some subtle balance within Infinite. I agree with Austin Williams, progress has become a slightly dirty word in the era of sustainability in certain forms. The excess of Columbia and its brilliant showcase of technology and spirit – much like Rapture – should not be seen solely as gratuitous and the product of Randian overreach. I hope the glorious ambition is showcased and recognised.

    @RedSwirl Interestingly enough, there were sections of the Russian criminal underworld who engaged in cyberwarfare within the Georgian infrastructure just as Russian armour rolled over the border. I’d like to know which levels of the military sought out those business channels.

    It’s good you’re being inspired to research more about the international climate via games, but it works the other way around for me. There’s plenty of good podcasts, books and documentaries on history and current events that games come into it as a way to expand my understanding within novel tangibility.

    Just to be clear, I’m not looking into Homefront for its geo-political story – if I wanted that, I’d break out Supreme Ruler 2010 and write it myself – I’m there for the small potatoes background. Aspects of Whitley Streiber’s Warday and that Jericho cheesefest TV show fall into it. I want to see and interact with a group of people rediscovering DIY practicality. I don’t need Megaton or a pack of zombies to be involved. If the game turns out to be tepid, but the scenery and detail alright, then I’ll be happy enough. Anyway, it’s still got a while to bake.

  • unmanneddrone 12:29 pm on September 23, 2010 Permalink
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    @RedSwirl Oh, believe me, I’m someone who doesn’t suffer any sort of geopolitical narrative nonsense lightly, and while the premise of a reunited Korea snowballing into an aggressor that somehow is able to project force into the United States is laughable, it might be worth suggesting you read some George Friedman books…while he misses the mark on a lot of things, it highlights just how fast things change despite the contrary being a prevalent view.

    However, it’s not so much the exact details of who and why I’m interested in…it’s the idea. Looking at that demo, seeing some interesting ideas of survival and ingenuity is what’s seductive. Seeing one of those expensive gym walking machines converted into a bore pump is great. It could be any country, any socio-economic or minority group. I want to wander around and see this post-catastrophic society deal on a logistic and infrastructure level. You can keep your post-apocalyptic wastelands, speculative fiction makes for much more interesting scenarios. Albeit, this could go either way, but the detail seems to be there.

    @JeffGrubb I’d have to disagree with not being able to enjoy something you disagree with. It’s only fair to balance political persuasions. I listen to a fair share of left-to-left leaning centrist political discourse, but only for the fact I listen to conservative and right wing viewpoints as well. The entire gamut is fascinating. One thing with games is, at least for me, if it’s not a system that examines the systems themselves – ala, most games from Paradox – it runs the risk of being a preachy mess. And as much as there’s a lot to hate about right-wingers, there’s equally as much groan-material within the left. (As a personal anecdote, I count the HBO dramatisation of the Wannsee conference ‘Conspiracy’ as one of my favourite and most poignant of films – not because I’m a genocidal Nazi sympathiser, but due to the system that produced the ideology and the political machinations therein. And the stellar acting doesn’t hinder the experience, either).

    Personally, I don’t think Infinite will be a blatant mess. But I don’t think it’ll make the majority of mouth-breathers or sheer regular Joes question anything further than when to press the reload button. Infinite will provide great discussion in the Squawk, it’ll make for great articles in glossy magazines, but like most entertainment artifacts with intellectual propensity, it’ll matter to the people it was always going to matter to. Outside of that, it’ll be a wild ride for most, enforced by a distinct artistic style and ‘good story’.

    I don’t want to sell pundits short, either. Undoubtedly a small section of Bioshock players found themselves wanting to check out Atlas Shrugged (although, Rand’s work is hideously overblown and sophomoric at the best of times) to see what the inspiration was. Hopefully there’s a growth of political ideology awareness to come out of Infinite for some people, but I agree with @sinfony that the medium would work much better as a retrospective, rather than a contemporary mirror.

  • sinfony 5:45 am on September 23, 2010 Permalink  

    @JeffGrubb It’s difficult to say that it’s on the forefront when it’s two years away. Plus, from what we see in the trailer, it’s far too overt. They might as well have Sarah Palin as an enemy mob. And there are films directly on that kind of nonsense already as well; Machete springs immediately to mind.

    I doubt “games” will ever be on the forefront of social and cultural commentary simply because of the enormous amount of time it takes to push a AAA game through development. Lower budget/indie stuff could be all over it, of course, but it probably already is. Problem is that, just like the heavily critical of the Tea Party movies, books, and what have you that I’m confident already exist that we don’t know about, most people won’t discover the smaller games that engage with the issues of the day in a timely fashion.

  • Pete Davison 12:39 am on September 16, 2010 Permalink
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    @unmanneddrone: Sorry I’ve been a bit out of the loop around here. Rather a lot of things on my mind what with the house move and all, yo.

    Just read your Japan spiel, and let me add my thanks to you for a great, eye-opening read. Glad to have an “insider’s perspective” to call us out on things we have little way of knowing about!

    In other news, you guys are awesome. While editing the last ‘cast, it struck me (as it frequently does) that we really do have something unique here. And I think Season 2 is going well so far. It’s only going to get better, too, as you’ll all see in the upcoming episodes.

    In the meantime, keep the discussions flowing and the good times, they are a-rollin’.

    It’s 1:30AM. I should probably sleep. But I’m half-tempted to play a couple of matches on Reach IKNOWIKNOWSHUTUPBEQUIETI’MEATINGWORDSIHAVEPROBABLYSAIDINTHEPAST BLAAARGH

    Incidentally, I agree with what both @feenwager and @JeffGrubb said a little while back. There’s nothing wrong with the triple-A stuff. I know from a personal perspective I just give it shit because 1) a lot of those titles genuinely don’t appeal to me and 2) I know it provokes entertaining reactions. That said, Grubbles is definitely right about CoD’s technical prowess. Getting something that looks that good running at 60fps is nothing short of godlike. But, like he has no interest in Halo‘s subject matter, I have little interest in soldiers. I see them on the news every day.

    Now, if they went and made a sci-fi shooter with a story that made sense using the CoD engine? Then I might get interested. Call of Duty: Future Warfare. Calling it now.

  • bloodstains85 11:42 pm on September 14, 2010 Permalink

    @JeffGrubb Fuck! You found me out! You aren’t going to tell anyone, are you?

  • Pete Davison 11:52 pm on September 13, 2010 Permalink

    I’m going to steal @JeffGrubb’s idea. Sorry for the long post. Actually, I’m not sorry at all, you gentlemen can take it. Here is my official WANT/Meh* chart for Jeff’s list.

    NHL ’11 – Sport? Meh.
    Halo Reach – I hate that I now want to get this. But I do.
    Sid Meier’s Civilization V – WANT. Assuming it runs.
    F1 2010 — Quite want.
    Castlevania: Lords of Shadow — It better be good.
    The Sly Collection — WANT. Never played the originals.
    Enslaved: Odyssey to the West — Don’t know much about this.
    Medal of Honor – Could not care less. (Or “could care less” for you topsy-turvy Americans.)
    Fallout: New Vegas — WANTWANTWANT
    Vanquish — Meh
    WWE Smackdown vs Raw 2011 — Gay (@tolkoto baiting there)
    Star Wars: The Force Unleashed II – Mehh
    Fable III — Formerly mehhh, now having played Fable II… WANTWANTWANT
    Tron Evolution — Meh
    Gran Turismo 5 — Quite want
    Call of Duty: Black Ops — PHARRRT (Sorry, Jeff.)
    Assassin’s Creed: Brotherhood — Quite want, should probably finish AC1 and play AC2 first.
    Need for Speed: Hot Pursuit — WANTWANTWANTWANTWANT
    LittleBigPlanet 2 — UBERWANT
    Majin and the Forsaken Kingdom — Undecided
    NHL Slapshot — See NHL ’11
    Spiderman: Shattered Dimensions — If there’s nothing better
    R.U.S.E — intrigued by @unmanneddrone‘s enthusing, but unsure
    Kingdom Hearts: Birth by Sleep. — Quite want… I miss KH
    PS3 MOVE (and games) — Very interested
    Final Fantasy XIV — Quite interested
    Guitar Hero: Warriors of Rock — Hmm…
    FIFA Soccer 2011 — FUCK OFF
    Dead Rising 2 — WANTWANTWANT
    Front Mission Evolved — WANT-ish
    NBA Elite 11 — Balls.
    Super Scribblenauts — Mehh…hmm?
    NBA 2K11 — More balls.
    KINECT (and games) — Given there are approximately 2 feet between my TV and bed right now… no.
    DJ Hero 2 — WANT-ish
    Kirby’s Epic Yarn – Yeah, why not.
    EA Sports MMA — Nah
    Tony Hawk Shred — parp
    Mindjack — what?
    True Crime — No.
    Disney’s Epic Mickey – Very intrigued.
    James Bond: Goldeneye 007 — I already played this when it was called Goldeneye… wait, it still is.
    James Bond: Blood Stone — Nahh
    The Conduit 2 — Nahhhhh
    Fist of the North Star — No!
    DC Universe Online — Intrigued. Probably not enough to play.
    God of War: Ghost of Sparta — Should probably play any of the rest of the series first.
    Donkey Kong Country Returns – Moderately want.
    Driver: San Francisco — Want quite a bit
    Splatterhouse — Meh

    • I am aware I have not been consistent in my use of WANT/Meh for ratings. But I don’t care.
  • RocGaude 11:21 pm on September 13, 2010 Permalink

    @jeffgrubb Ah, I forgot about Civ 5. That one has a long tail so it all depends on how many of my friends are playing it. Looking forward to your take on Medal of Honor. Ghost Trick is also on my list but I didn’t know it came out this season.

    I’m not paying attention to Assassin’s Creed: Brotherhood at all since I couldn’t get into the last one. I can’t see how this one will make me change my mind.

  • bowlisimo 12:03 pm on September 10, 2010 Permalink  

    guys, guys, GUYS, the Bombcast is still free. They aren’t charging for the news. Anything time sensitive like the news will be in the first hour, shenanigans will be in the second hour. If you don’t give a shit about the shenanigans (and a lot of you don’t), then this actually might be good for you. I still think splitting it is a stupid idea, but It’s not like they turned the entire podcast into a members only thing forever.

    @JeffGrubb That’s actually a very good point. Since I don’t work in that industry, I forget that game companies pay for air fare and all those freebies. Total independence is a long way away, I guess.

  • ckim 4:48 am on September 10, 2010 Permalink

    @JeffGrubb I don’t work in the industry, and I can’t even pretend to know what it’s like to do what you do for a living, but I’m somewhat saddened by the idea that people should have to pay for the news. It isn’t as if the Giant Bomb folks are giving gamers something that they couldn’t already figure out for themselves by reading other sources and drawing their own conclusions. I’ve only listened to a few episodes of the Bombcast in full, but it doesn’t strike me as the type of thing that is blowing anyone’s mind. Maybe I’m just a cynical asshole, (I am… for sure), but I can’t help but feel that something free will take the place of the Bombcast for a lot of people who are unwilling to pay for it.

    Incidentally, this is a big issue in literary circles. I once sat around for an evening trying to find good literature podcasts, but it’s mostly done by asshole professors who think people should pay for their content. (This is particularly upsetting since I became a teacher to, like, teach people…) I am unwilling to do so and have actually recruited a couple of other professors to do a podcast with me, because we want to share our knowledge for free. Fuck the people who think I should pay them $5 to hear their Lit Crit 101 ramblings on Book X of Plato’s Republic. I could probably charge for it, particularly since I have a graduate degree and so do the other two people I’m working with, but we get paid for doing other stuff. Why wouldn’t we share our thoughts for free if it’s something we really care about and want to discuss?

  • bowlisimo 2:30 pm on September 9, 2010 Permalink

    @zegolf, iscariot, unmanneddrone I listened to that Giantbomb announcement last night. I don’t like the splitting up of the podcast, that sucks ass. However (and not to sound too much like a GB apologist, although I probably will), I think they explained their reasoning pretty well. I can understand that podcasting from a business perspective costs a lot for little monetary return, despite being a great way to reach and speak to the community.

    If you’ve frequented the website for any length of time in the past two years (or even just listened to the Bombcast), I think it’s obvious that the guys at Giantbomb are very sensitive to marketing bullshit and want very much to avoid becoming the ad infested walking dead that are IGN, Gamespot, and 1up. To their credit they’ve done a great job with that, and it gives them a lot of cachet and good will with the community because of it. People like to support that kind of thing. Also, they’re fucking hilarious and I’ve been listening to them since college.

    The difference though, between this and what Microsoft did with XBL, is that you guys are getting charged an extra 10 dollars on top of an annual fee you already pay for no change in service, whereas Giantbomb is improving the site and attempting to pay for themselves with something other than just advertising dollars from mostly gaming companies at the same time. This also answers @Jeffgrubb ‘s question as to what is wrong with games journalism. It’s the press being paid to advertise by the very game companies that they are criticizing (see Gerstmanngate).

    That said, will I pay for a subscription? I might. Although, the problem is I visit the site daily for the videos, but I don’t really care about the community stuff. You guys are my community.

    How many more times can I write the word bomb?

  • RocGaude 6:32 pm on September 3, 2010 Permalink
    Tags: ,   

    If this is the vibe Gearbox is going with for Duke Nukem Forever, consider me a fan:


    @jeffgrubb I’m interested in Black Ops. Do tell.

  • feenwager 3:32 pm on August 29, 2010 Permalink  

    I just played enough of the Mafia II demo to let me know what I’ll love and hate about the game. I’ll probably get my $25 bucks out of it at some point.

  • unmanneddrone 1:34 am on August 26, 2010 Permalink

    @JeffGrubb I tell you what, I took one look at Pete’s Joe Danger score after he got on the sauce and realised I really can’t compete for score. Talk about wrecking sandcastles!

  • RedSwirl 12:21 pm on August 25, 2010 Permalink  

    Scratch that, Mafia II is next up.

    Oh, and Conviction has some replay value if you want to play through it the man’s way.

  • feenwager 2:52 am on August 25, 2010 Permalink  

    @jeffgrubb Mafia 2 is on my “things to buy when the price drops” list, along with Singularity and Splinter Cell: Conviction, amongst others.

  • RedSwirl 2:23 am on August 25, 2010 Permalink  

    @JeffGrubb Mafia II is next on my GameFly Que after Kane & Lynch 2 and/or Deadly Premonition. I thought the PC demo was really sharp.

  • RocGaude 12:08 am on August 24, 2010 Permalink
    Tags: ,   

    @jeffgrubb Now you’re speakin’ my language. I’ll all in for Advance Wars. Does it have a turn-based online MP mode? The only version I have is Days of Ruin. We gotta get Shoe in the mix too because I know he’s a AW whore.

    @mcstabwithlies Welcome aboard!

  • zegolf 12:32 am on August 18, 2010 Permalink  

    @JeffGrubb I shot this video with a Flip UltraHD – http://vimeo.com/14196397

    I had the Flip Action Mount for a lot of the shots, attached to the harness we were in up in the trees – http://www.bhphotovideo.com/c/product/684943-REG/Flip_Video_AAT1B_Action_Tripod.html

    Depending on what you’re going to be doing, I’d make sure the camera you have has some sort of stabilization. iMovie will stabilize your video, but you lose some of the quality.

    I don’t know if I’d go with the handheld cameras for interview purposes. A lot of what you should get also depends on your budget. If it’s big, I’d definitely go with a pro-style camera over a handheld P&S. Another option might be a video-capable DSLR, like the Canon 7D.

    Just some thoughts.

  • simmiemac 10:29 pm on August 17, 2010 Permalink  

    @JeffGrubb Sorry I don’t have much experience with point & shoot type cameras. We’re using a few of the Kodak ones for “video diary” style shoots right now in India – but I haven’t seen the rushes yet. The last time we used filp micro’s and the weak point was definitely the sound. Using an external mic is a good idea.

  • RocGaude 10:14 pm on August 17, 2010 Permalink
    Tags: video   

    @jeffgrubb For video advice, I recommend you hit up either @ajguy, @papapishu, or @simmie. Those dudes play with video every day.

  • beige 8:27 pm on August 16, 2010 Permalink  

    @JeffGrubb Good to see ya again. Your penance is to explain why you want to spend a month in a museum. I confess, that sounds fantastic.

  • RocGaude 6:18 pm on August 16, 2010 Permalink
    Tags: castmedium,   

    @jeffgrubb So what do we have to do to be on the list with the big boys instead of being a “user submitted” show? Break Derek’s elbow?

  • zegolf 10:30 am on August 16, 2010 Permalink  

    Really looking forward to hearing the show, guys!

    Sad I missed the conversation about the @JeffGrubb’s question, but I think I’d have to go with the 3DS. I’m sure most of you know my feelings toward the iPhone 4, and I just can’t see myself using a mobile phone as my primary mobile gaming device. It’s just not what I want. I think what honestly concerns me the most about something like that is that mobile gaming DESTROYS the device’s battery, and if something were to happen where I had to make a phone call, and my battery is dead as a result of playing games, I’d feel pretty stupid. Yes…people DO still make phone calls.

    Anyone up for some Monday Night Combat tonight? It being Monday and all, it seems a bit fitting…

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