Updates from January, 2011 Toggle Comment Threads | Keyboard Shortcuts

  • sinfony 8:00 pm on January 2, 2011 Permalink  

    @iscariot83 Cheapness! If only that were possible! The rent at my new place (Upper West Side) is almost double what I was paying in Chicago, and I’m losing a bedroom and about 500 square feet. At least I’ll have an elevator now.

    Last day of the Steam sale, folks. Get your bargains while you can.

  • sinfony 2:13 am on January 2, 2011 Permalink  

    @iscariot83 Looks like I’ll be beating you to NYC by a week. What area are you moving into?

  • feenwager 4:01 am on October 26, 2010 Permalink  

    I don’t know if it’s the scariest, but the moment filled with the most dread I can think of was in Code Veronica. In the office of the mansion, you see a desk sitting in front of a picture window. You just KNOW that when you step in front of that desk, nothing good is going to happen.

    Good stuff.

  • unmanneddrone 10:43 am on October 23, 2010 Permalink

    @iscariot83 @bowlisimo and any other gunship/sim fans. Dev walkthrough and introduction for Apache Air Assault hit recently. Talk about striving for realism, especially in terms of the cockpit.

    Part 2 – http://www.youtube.com/watch?v=9Ak9ImqOldw

    All things point to this being a user-friendly non – “I flew the real thing in the Gulf” version of DCS Blackshark. However, their Steel Battalion veteran mode sounds incredible and a real challenge. Less than a month away, too!

    Hope everyone is having a great weekend.

  • bowlisimo 12:51 am on October 15, 2010 Permalink  

    @iscariot83 @unmanneddrone A co-op chopper sim would absolutely work. I know because Battlefield has been doing that for years. Piloting one of those things and having a friend connect a tv-guided missile to an enemy tank is pretty fantastic. Throw in VOIP, like you mentioned, and you’ve got the Air Wolf version of Maverick and Goose. “You’re gonna DO WHAT?!”

    I love it when games with vehicles have crew positions. I remember playing Air Warrior on AOL (old mmo ww2 flight combat sim) and being part of a 10 man B-17 crew.

    Also, @iscariot83 speaking of learning ridiculous aircraft control panels, I figured out what all this shit did in A-10 Cuba by flying around and pressing buttons. Can’t tell you how many times I dropped my 2000 pound bombs while still on the runway.

  • unmanneddrone 4:15 am on October 14, 2010 Permalink

    @iscariot83 Indeed, and if Birds of Prey was anything to go by, the attention to detail with damage modelling and the flight physics will be superb. I remember my Hawker Hurricane having holes ploughed cleanly through the fuselage and wings by menacing Me-109s over Dover; flying that thing was a nightmare at that point…it was a constant game of trim and yaw to keep the thing from flipping over.

    What’s even more exciting about Apache? The price point. It’s being put out by Activision alongside their ludicrous lower-tier Blood Drive at the 49.95USD mark. That’s worth supporting, but the sad thing is…a tired zombie-themed Twisted Metal clone seems to be getting all the media attention! I guess chopper sims are a fairly niche subset. Still, there’ll be a whole lot of game to sink one’s teeth into for fifty clams.

  • unmanneddrone 11:18 pm on October 13, 2010 Permalink

    @iscariot83 It’s probably another asset to Kinect, too – head-tracking without IR sensors for flight sims. I’m hoping to high heaven that Apache has some sort of Move integration too, behind using that controller as a flight stick or as the gunner interface for the M230 chaingun would be sublime.

    This got me salivating, though – “With regards to multiplayer, Gaijin Entertainment is taking a cooperative approach. Apache: Air Assault offers 13 multiplayer-exclusive modes with up to four players acting as a squadron to work through more team-based missions. Though online only, the main campaign can be completed as a co-operative team with one player acting as the pilot and the other as the gunner.”

    From Destructoid’s preview – http://bit.ly/bb0q0v

  • zegolf 11:33 am on September 30, 2010 Permalink

    @iscariot83 If it’s something enough people would be interested in, I have a lot of free time coming up this weekend. The Minecraft website made it seem like it was not too time consuming, or difficult, so maybe I’ll see what I can come up with. I have a spare PC I can leave up 24/7.

  • zegolf 11:10 am on September 9, 2010 Permalink

    @iscariot83 Not to jump in on the Q&A, but I just heard the Giant Bomb/Whiskey Media announcement and I’ve gotta say it’s a total load of bullshit. The whole pay-for-podcast crap, even though you get all of it a week later, is crap. I understand needing to make money, but that’s directly punishing people who only use GB for their podcast. I have no need to participate in their community because I don’t have the time to keep up. I work for a living and don’t feel like editing wiki’s and jumping on forums for the 8 hours after I get home.

    They may as well put horse armor on the podcast at this point…

  • Pete Davison 5:36 pm on August 26, 2010 Permalink
    Tags: , HBO J-Drama   

    Re: HBO J-Drama and downloadable games… Actually, I have plenty to say on this, and you know what? I’m going to save it for the next SquadCast. YOU HEARD IT HERE FIRST. And then you’ll hear it in full on the upcoming SquadCast, this coming Wednesday. Don’t touch that dial, yo.

    Also, Chime‘s coming to PC. If you haven’t played that awesome puzzler yet, now you have no excuse. You’re Doing Good by buying it, too. It’s out at the end of the summer via Steam.

  • Pete Davison 2:30 am on August 19, 2010 Permalink  

    Well done to whoever figured out how to swap the order of the sticky posts.

    Also, @impynickers, I tagged your post for you. I HAVE THE POWER

  • beige 7:17 pm on August 18, 2010 Permalink  

    @iscariot83 You know, I’d way rather Atlus swung for the fence on this one, as far as the ‘eroticism’ of the game is concerned. I know that the Japanese don’t exactly have the greatest track record here but Atlus has been decent-ish when it comes to exploring nuance and I’d like to see them give it a shot.

    What I’m imagining here is a game about some salaryman/layabout whose life sucks by day but who at night is visited by visions of that hot ghost that gave Dan Ackroyd the business in Ghostbusters. She’s compelling, but she obviously wants something in return, in a creepy way. I could get behind that, so to speak.

    If the dev world wasn’t a bunch of thematic pussies we could have explored games along these lines before. It’s irritating that sex plays a huge role in our culture and yet the gaming medium seems not to have advanced beyond the tee-hee-hee and peepee level when it comes to representing it in our games. Silent Hill excluded, I guess.

    Many effectively erotic or suggestive cultural works have ostensibly had NO “on screen” sex in them at all. Think early era “it’s all implied” Victorian novels or movies like The Haunting or Kubrick’s Lolita. Try watching that black-and-white gem in a room full of dudes and you will see a room full of desperately uncomfortable squirming for 2 hours, despite the lack of anything visual beyond a PG level.

    Can the industry be trusted to handle it with tact though? Well, someone has to eventually, but we’ll wait and see.

    Flipside of the coin: Someone make a game about Perdido Street Station, which (as I recall) features a slam-bam sex scene between a man and a woman with a scarab beetle for a head in the first 50 pages. It’s your call, Industry, I’m cool either way.

  • feenwager 1:08 pm on July 30, 2010 Permalink

    Just realized I summed up in two sentences what it takes Garnett Lee 40 minutes to say regarding football games.

    You’re welcome, Squad.

  • zegolf 4:41 pm on July 29, 2010 Permalink  

    @iscariot83 I reformatted your post, but because you’re not a “member” of this particular blog, it changes the author. Send me your email addy, and we’ll get that fixed up. Once that’s done, I THINK you can edit your own posts, as well.

    zegolf [at] gmail [dot] com

  • beige 1:37 pm on July 27, 2010 Permalink  

    Hey Roc: DC is doing a Suicide Squad game. That mean anything to you? The only other comic-inclined friend I have LOVES Suicide Squad. Swears by it. My own knowledge is basically nil.


    @Iscariot83 What’s Neptune’s Pride? Is that something those of us here on this board could get behind for some slow-mo Squad multiplayer?

  • scribl 3:23 am on July 27, 2010 Permalink

    @iscariot83 Oh, you’re playing Neptune’s Pride? I’d love to check it out. I just never thought I’d get enough friends together who’d want to participate.

    Put me in the 1) camp for SC2. But you guys already knew that.

    If you’re intimidated by the multiplayer, maybe I can offer a few things to soothe your fear of being repeatedly battered by an army of tiny StarCraft experts.

    a) Region locking means you’ll never play against Koreans. Ever. (Unless they import a North American copy.)

    b) The matchmaking is very effective. It’ll probably be even better when the game is live, since beta participants probably tend to be more hardcore. Live will have a broader pool of players with more average schmos.

    c) Blizzard has said that there’ll be a challenge mode, which eases you into the habits and style of play that are more conducive to multiplayer. For example, one might challenge you to complete certain tasks by only using hotkeys.

    d) Well, you can always do comp stomps or mess around with the custom community maps. My friends and I found quite a few that were really fun during the beta.

    Anyway, I wouldn’t say that the multiplayer is impenetrable. You just need to be willing to invest some time to get to a basic level of competence. For me, that involved playing one ten-minute 1v1 match, where I got clobbered by a guy using a very simple strategy (attack with squads of 3 marines and 2 marauders ad infinitum). His plan was so straightforward and automatic, he may as well have been a CPU set to Easy.

    I watched the replay afterward (another ten minutes), which showed me a ton of basic things that I’d been doing wrong—things that would never have occurred to me otherwise. Stuff like constantly building workers, building more than one unit-producing facility…. After that, I think I actually won my next game. I lost a whole lot, but won a few, and kept playing and watching replays and learning and getting better.

    When I really started getting into the game, I started watching games with commentary, which was like a positive feedback loop.

    If you’re interested at all in SC2 multiplayer, here’s my advice:

    Play 1v1 matchmaking until you lose (this won’t take long). Do your best, but don’t get discouraged when you’re defeated. When you lose, watch the replay from the opponent’s perspective. Pick up whatever you can from him.

    Keep playing 1v1 if you like, but really, I’d suggest that you find a friend and play lots of 2v2 matchmaking with them. 2v2 takes the sting out of losing, because you can laugh it off with someone else. It takes the pressure off, since if you screw up, you’ve got a buddy to fall back on. Also, it makes the victories even sweeter, because you’ve got someone to celebrate with. (Your 1v1 opponents probably won’t want to stick around after the match to chat about how great your victory was.)

    (This is all coming from a guy who only used his SC2 beta code because eBay took down his auction when he tried to sell it. I had zero interest in SC2 beforehand. Before the SC2 beta, I’d never played an RTS online.)

  • beige 1:15 pm on June 23, 2010 Permalink  

    @iscariot83 I know you had your eye on the Cintaq tablet from the auction yesterday but I don’t think they actually got around to that portion of things before midnight. Sorry dude. I went home. Hope you’re not too crushed.

  • beige 7:27 pm on June 22, 2010 Permalink  

    @iscariot83 I’ll walk over and take a look provided they get to that within my working day here. I have to vamoose shortly after work because the police are locking everything down in this part of the world and my office is right on the edge of the security zone. This’ll keep me from work completely on Thursday and Friday as I have no desire to get strip searched by officer friendly. I’ll still be at work online though so it won’t make any difference to all y’all.

    According to the news, shots were already fired on King Street within the security perimeter (this NEVER happens in Toronto) so the crazy shit is already accelerating for the next week or so.

  • RocGaude 4:09 pm on June 22, 2010 Permalink
    Tags: bid   

    @beige @iscariot83 I want a Cintiq, too. How much do you think you can get one for?

    …and a high-powered Mac would be dope, too. Preferably one that would run CS5 smoothly.

  • beige 4:03 pm on June 22, 2010 Permalink  

    @iscariot83 I’ll see if I can snag you one for something reasonable. If I can, you can paypal me for it.

  • RocGaude 4:02 pm on June 17, 2010 Permalink
    Tags: ,   

    I couldn’t have expressed my feelings about gameplay any better then @iscariot83. Well said, man…and so glad that you’re back chatting with us. 🙂

  • Pete Davison 12:21 am on June 15, 2010 Permalink
    Tags: ,   

    @iscariot83: Rez. 🙂

  • Pete Davison 12:19 am on June 15, 2010 Permalink
    Tags: ,   

    @iscariot83: Child of Eden (awesome), Assassin’s Creed: Brotherhood (also awesome) – strong lineup from Ubi so far. Admittedly, it’s only just started.

  • unmanneddrone 10:43 pm on June 14, 2010 Permalink  

    @cgrajko @iscariot83 It’s nice to see someone so enthusiastic, and he certainly didn’t get to where he is by slacking off…it’s just…I dunno. Maybe it’s because he’s the trendy, youthful face of non-ashamed gaming in a way. I bet we don’t feel the same way about Carmack, despite him being on the genre’s granddaddies – and iD’s games aren’t exactly narrative paradise.

  • RedSwirl 10:23 pm on June 14, 2010 Permalink  

    @iscariot83 That’s why I don’t do expanded universe.

  • ckim 9:52 pm on June 14, 2010 Permalink  

    @iscariot83 I believe that was the last football game I played as well. If I remember correctly the key to winning was to always just do a fake field goal.

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