Updates from April, 2012 Toggle Comment Threads | Keyboard Shortcuts

  • mjpilon 2:25 am on April 24, 2012 Permalink
    Tags: , , ,   

    Hey all! A few quick thoughts as I finally recover from a crazy 6 day long strep which torn me to shreds:

    • Only positive of being bedridden on Wednesday and Thursday? Having the chance to play probably around 8 hours of Fez. Got through the first 32 cubes without FAQs and actually figured out some of the game’s “language”. I have started my second playthrough and I’ll admit it…. I gave up on the alphabet after a few hours of trying and I looked up where to find the hint(s) for it. I completely MISSED it/them the 1st time so I would been running around for hours (which I don’t have) aimlessly. Figured it out and I am now working through everything without any more assistance. Just a wonderful experience and completely not what I expected in the end – Jeff Gerstmann ‘s “rant” about it on the last Bombcast sums up the whole thing nicely I think. Don’t think I will get as far as @bluesforbuddha or @gkokoris have but I will try as much as I can handle.
    • @zegolf Welcome back! Regarding the board games, I have also started to delve into the area mostly through iOS versions but I have played some in actual board form. I would highly recommend Ticket to Ride and Catan. Great starter games that should peak your interest nicely. I wish I had more to recommend but none of my friends really my interest past Catan and I haven’t really found a board game group in the area to join with to try games like Pandemic or Arkham Horror :p Either way, enjoy the plunge!
    • My fitocracy activity for our group will commence soon – my regular running up and down Mont Royal here in MTL will begin as soon as I am 100% from this damn sickness
    • Also, any free-ish Asynch multiplayer iOS to recommend? Hero Academy is satisfying me nicely right now but I’m always open to trying other experience. Which reminds me: what happened to our Carsassone group? I’m looking at you @angryjedi @ajguy @rocgaude 😉
  • RocGaude 4:22 pm on June 6, 2011 Permalink

    E3 straight to the brain. I’m using @angryjedi’s wizened employer’s feed for the live stream:


    We already know that there’s a whole lotta Halo coming up. You know what would be totally bitchin’? Finding @gkokoris‘s handy work within the liner notes.

  • RocGaude 4:15 pm on May 7, 2011 Permalink
    Tags: George is the shit, now we got someone on the inside   

    For those of you who aren’t on Twitter or Facebook, our Squaddie-in-arms George Kokoris (aka @gkokoris and “Regulus”) has just joined the staff at Microsoft Games Studios following his graduation from Full Sail. Congrats, love, admiration, and a big “Yeeeeeeeeeeeeeeeeeah booooooyyyyyyyyy!” goes out to him. 🙂

  • RocGaude 8:49 pm on September 15, 2010 Permalink
    Tags: ,   

    @unmanneddrone I second what @bigdaddygamebot said. That was some amazing insight. Thanks for sharing, man.

    …and this right here? This is some sexy Cheap Fu:


  • unmanneddrone 4:29 pm on September 9, 2010 Permalink  

    @RocGaude You’re right, and as Ryan Davis did say, they’d rather be in business with their users. But the labour of love argument can be swung around to say “these guys get revenue as is, one sliver of their creative output was free…now they’re charging for something that was available in its entirety for free before. What about my bills?!”

    I’ve already been burned by Playstation+ offering sweet F.A. for my dosh on the promise of something greater…with only a week-early RUSE demo to show for it. I’m just a little tired of nickelling and diming, especially when its an intangible product. Call me old fashioned. However, if it’s a case of increased video output of actual creative merit and not simply passing on what marketing have sent over at high quality, then maybe it’s something worth checking out.

    There just has to be a more complete package to warrant the dosh.

  • scribl 7:55 pm on August 30, 2010 Permalink
    Tags: Golden Sun,   

    I’m really enjoying Lara Croft. I played it co-op first, with my brother. It’s interesting how the game is so different in the two modes.

    I find the puzzles a lot more fun in co-op. Most of the time, where co-op would rely on having two players, the singleplayer mode will just add a boulder to roll onto a switch or whatever, which strikes me as pretty boring.

    I just love the interactions in co-op. Grappling onto each other to climb walls and swing across gaps, using Aztec Guy’s shield to cover Lara while she’s pulling a lever, etc. etc.

    Although, the combat is much easier in singleplayer. Especially since unlocking weapons is trivial compared to co-op (the ones where you need a certain amount of points in a level).

    @RedSwirl I don’t know… I was a huge fan of Golden Sun on the GBA, but the new one’s graphics look terrible. I wish they’d just stuck with the old hand-drawn, 2.5D art style. It was such a pleasant-looking game.

  • zegolf 5:29 pm on July 27, 2010 Permalink  

    @Roc I know AJ knows about this place, but do @gkokoris and @papapishu know?

    Also, no Starcraft 2 until I get the new graphics card which, pending receipt of my Amazon gift cards, should be here by the end of the week.

  • RocGaude 4:47 pm on July 27, 2010 Permalink
    Tags: MIA   

    I have to admit, this place needs more posts from @gkokoris @papapishu, and @ajguy. Twitter is not worthy of their posts. 🙂

  • unmanneddrone 1:44 am on June 15, 2010 Permalink  

    @George Man, you’re right…Project Dust looks…I dunno…rather surreal and beautifully Populous-ey. It makes me yearn for the golden age of Cryo again.

  • A.J. 4:09 pm on June 14, 2010 Permalink  

    @George I think/hope there will always be accessibility options. Look at how many games have a colorblind mode in cases where the color really matters

  • zegolf 3:44 pm on June 14, 2010 Permalink
    Tags: , ,   

    I’m with @feenwager on this one. I started out on a 2600 (so I’m not QUITE as old) and have, for the longest time, thought that the concept of controller+system+tv was a.o.k with me. You throw in a whole new concept of motion control, and it seems as though you’re taking away that which is the most basic and pure about games. I think, at the root of it, I’m just afraid of change. As I’ve gotten older, I’ve started to see things come into existence that I didn’t understand because I was getting too old for them. I don’t want that to happen to my precious games. If it gets to the point that I can no longer play a game because I have have to worry about slipping a disc or whether or not I’m going to be sore the next day, that creeps me out a bit. I have a Wii, and I thought it was great with the whole motion control concept. In reality, it fell short for a lot of games and the only ones I play now have a brief hint of waggle, and then I’m turning the controller right back to the NES style grip.

    That’s borderline moot point, though, because I realize that I’m quickly approaching the cut-off for key demographics and that I’m going to have to accept that one day. Getting old sucks.

    In all actuality, I think my major problem with Kinect and Move is that we’ve only thus far seen copycat games associated with the devices. I’m not going to quote the major news blogs, but I don’t think we’d disagree that we’re getting another batch of Wii Fits, Just Dances and Wii Sports Resorts. I got into an argument with someone one twitter (real mature, right?) about how I thought Kinect was going to sell like gangbusters right out of the gate and be collecting dust in 6-12 months without a triple A title to go along with it. The only thing we’ve seen so far is a mock-up of a lightsaber game (admittedly bad ass if it actually worked) that wasn’t even legitimate. He argued that I “just had to give it time” and I should stop hating on it. I strongly disagree with that. If you want me to accept change and welcome it with open arms, don’t give me a pee-trickle stream of games out of the gate and expect me to stick around and wait for the good stuff.

    Those of you that know me, know I have strong negative emotions towards Apple devices,. However, companies could learn a few things from them, no matter what business they’re in. Apple devices work and make truckloads of money because they take the time to make sure they debut a new device with some bang-up software behind it. The iPhone’s success doesn’t ride entirely on the mobile device, because let’s be honest, it hasn’t changed much over iterations. It’s big seller is the plethora of apps and games and what-have-you that back it up (although the device isn’t THAT bad itself). If M$ could have got Clifford B to do something like @George said, and sneak in a few Kinect moments into Gears 3, I’d be the first in line for buying it, but I’m not paying $150 to jump a raft down a river and kick a soccer ball at some little kid. I can do that for free in the neighborhood park.

    I can see where you’re coming from A.J., because your optimism with this device is astounding, but I can only drink the kool-aid so much before I start wondering if it’ll finally be the death of me.

    I WANT Kinect to work. I want total immersion in my gaming experience. I just don’t want my gaming experience to be dancing to Lady Gaga while rafting down an imaginary river.

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