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  • The Wizard of Video Games 5:18 pm on February 25, 2011 Permalink  

    @beige One of the other great things about Dead Rising is just the absurdity of it all. During a game of co-op, my friend and I set 5 toy helicopters spinning, drawing in zombies, shoved giant teddy bears on their heads, then put on dresses, got on tricycles and rode around them to the tune of yakkity-sax. Let me know if you want to try co-op sometime.

  • The Wizard of Video Games 6:08 am on February 23, 2011 Permalink  

    Finally! Something I can talk about! Dead Rising 2 is a masterpiece, I say, and I’ve only played through it one time, and I think that’s all I want to play. I strangely approached both of the DRs as a one-time, go for broke, let the shit fall where it may singular play experience. More than any other game, DR2 gives me the experience of hanging on the edge of a cliff by my finger tips, falling, barely grabbing a branch, which then begins to bend and break before I’m narrowly able to pull myself up. What an odd metaphor. Anyway, I love it, except for the super zombies. Adding any special abilities to zombies always ruins them, but at least their not too extreme.

  • The Wizard of Video Games 6:05 am on January 3, 2011 Permalink
    Tags: cthulhu saves the world,   

    Hey folks,

    Just wanted to pop in here for my yearly post to recommend everyone go buy Cthulhu Saves the World, which was just released on Xbox Live Indie Games as the crown jewel (in my opinion) of the Winter Indie Games Uprising. It’s the successor to Breath of Death VII and although it costs 3 times as much (from 1 to 3 dollars), it’s also 3 times as awesome and is pretty damn funny to boot.

  • The Wizard of Video Games 4:25 am on November 4, 2010 Permalink

    Hi guys. I’ve been lurking for a while, but the Amnesia discussion has (appropriately) brought me out into the light. As much as I’ve enjoyed it, I feel it falters by having TOO much going on. Here’s a paragraph about it that I wrote recently:

    There is a moment in Silent Hill 2 that best captures what I think is the main problem with Amnesia. One of the most prolific actions performed in Silent Hill 2 is that of opening, or attempting to open, doors. The locked door sound effect of Silent Hill 2 becomes one of those sounds that will permanently occupy a small corner of your brain, resisting all manner of alcohol consumption. At one point, when you attempt to open a particular door, the aforementioned locked door sound will play, followed immediately by a loud and extremely jarring sound from SOMETHING on the other side of the door. I’m fairly certain that this is the singular instance of this event, and the fact that it only occurs this one time makes it one of the more memorable scares in that game. Some people remember Pyramid Head raping a mannequin, but it’s the rattle of a door handle that keeps me huddled under the covers. By contrast, Amnesia often has multiple instances of doors flinging open by themselves within a single level, and it constantly assaults you with the creaking of floors, doors, or other unseen activity which I quickly became desensitized to. The restrained use of sound effects, or, more appropriately, effective use of silence in Silent Hill makes the eventual breaking of it that much more frightening. Equally important, once this sort of activity has been established, is the silence presented between these events which slowly builds tension in the player, making them dread each subsequent action, like the simple act of opening of doors in this example.

    Sounds like it’s working its magic on you guys, though. Any thoughts?

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