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  • Jeff Grubb 8:06 pm on October 1, 2010 Permalink

    @Scribl While MoH certainly isn’t Schindler’s List it is better than Michael Bay. Still, where multiplayer is concerned, you are right.

    I just got my review copy and I do think that MoH’s campaign is attempting to be that something “far more interesting.”

  • Jeff Grubb 6:15 pm on October 1, 2010 Permalink

    @beige I think that they are still the Taliban in single player, right? It is only in multiplayer where they are no longer called the Taliban.

    In the campaign players will still be killing a specific type of brown person.

  • Jeff Grubb 12:33 am on October 1, 2010 Permalink
    Tags: Jeff Grubb's Stream of Thoughtlessness,   

    @Zegolf I’ll probably be available for testing tomorrow!

    @angryjedi I can’t wait to hear the details of your potential job. Excited for you.

  • Jeff Grubb 12:31 am on October 1, 2010 Permalink

    Speaking of games that have no end, we really do need to get that Minecraft server up and running.

  • Jeff Grubb 10:35 pm on September 30, 2010 Permalink

    And just unpaused the episode and heard Biege and Angryjedi make essentially the same point. I would just say that even a narrative game should be more concerned about the player than the in-game characters.

  • Jeff Grubb 10:26 pm on September 30, 2010 Permalink

    I really disagree with Tilton’s take on early videogame music having nothing to do with what is going on in the videogame. I think it is just the opposite in fact. Music in videogame in the past two generations is becoming more mindful of the characters and their motivations, but in doing that the music is losing focus on the player.

    Sure, music can be used to help tell a story in a game, but not all games tell stories. Even the games that do, shouldn’t be focused on conveying a specific emotion from a specific character more than they focus on the how the player feels while in control of the game.

    The perfect example is Super Mario Bros. Koji Kondo didn’t just do the soundtrack he also was the games sound designer. He designed the sounds and the music so that jumping and stomping on enemies fit into the score of the game. Since the player was in direct control of Mario this smooth integration of control, visuals, and sound caused a perfect harmony between three senses — touch, sight, and hearing.

    Modern games with their scores that are more concerned about in-game character emotions want to cut out the feel of the game, because the story is being force fed with visuals and audio.

    In that way, game audio has lost sight of what makes gaming different.

  • Jeff Grubb 4:47 pm on September 29, 2010 Permalink
    Tags: ,   

    I don’t think there is any reason to get your hopes up that the 3DS will be any less than $299. It is possible, but not likely. It is improbable that Nintendo and their part manufactures have been able to pump out enough 3DSs to meet demand when the sucker goes live.

    Demand is going to be substantially higher than supply.

    No matter what, the 3DS will sell out at launch. The only people who are going to get a 3DS (whether it is priced at $250 or $300) are going to be the people who will lineup at a midnight launch, which are the same people who will pay $300.

    So if sales are going to be identical regardless of the $50 premium, then why would Nintendo discount it?

  • Jeff Grubb 4:01 am on September 28, 2010 Permalink

    @Feenwager Count me in…

    I’ll be taking the train from Cleveland again. I suggest the Minottis do the same thing.

  • Jeff Grubb 11:31 pm on September 23, 2010 Permalink

    I am super busy. About to get in the shower in my hotel room in SF before I go out to see Medal of Honor.

    I’ll re-engage in this convo once I have some more time.


    @unmanneddrone I didn’t say people couldn’t enjoy something they disagree with, I said people can’t enjoy something that spouts a political philosophy that they hate. Hate being the operative word. That hatred will override and taint any other qualitative analysis of a piece of work.

  • Jeff Grubb 4:42 am on September 23, 2010 Permalink

    Can we talk about Bioshock Infinite?

    How wonderful is it that gaming seems to be on the forefront of the response to the nationalistic, tea-party, anti-immigration right-wing resurgence? Sci-fi has typically been the first to the conversation for difficult topics, and videogames and sci-fi go hand-in-hand.

    Of course, throughout the history of the videogame industry the money was coming from a publisher who was almost always funding all games as products. Toys to be sold to the masses. Due to this there has been an almost blanket ban on social commentary in gaming.

    Even when politics would slip into a game it would be about a more general concept than a response to the current rhetorical climate of the nation. The original Bioshock comes to mind. That game was a response to the absurdity of Ayn Rand’s philosphy — a concept that has been around for decades, but has made a comeback.

    Now, with Infinite, we are at a point where games are only trailing Jon Stewart and Stephen Colbert in the line to skewer the nationalists. Not only that but this is gaming’s premiere title. The biggest game from one of the best developers in the world.

    Movies are too busy with Facebook (though Social Network seems like it is going to be amazing) and Television is obsessed with which network — cable or otherwise — can create the best anti-hero. Both those visual mediums seem to think that politics are a sour subject and they are probably right.

    Due to TV and Films passivity, there is no way to watch something with a political commentary that you hate and yet you still really enjoyed. Videogames have an advantage here. Even the scum of the Earth that we come across on Xbox Live, who by all means would hate a movie that made them question their simpleton hatred of Mexicans and Jews, could love Bioshock Infinite because it is a great game.

    Yet the whole time they will be getting doses of why they suck for being ignorant rednecks.

    I could go on. And this was a rambling mess. I’ll clean it up and make it an article. But now, it is 1AM and I have a flight at 7:30 to go play Medal of Honor… Joy?

  • Jeff Grubb 5:49 am on September 22, 2010 Permalink

    @RedSwirl Uh, wow… I don’t really know where to start. You may be better off watching some youtube videos for a noob-guide to civilization.

    Either way, I played the demo and this is exactly the game I’ve been waiting for.

  • Jeff Grubb 9:44 pm on September 20, 2010 Permalink

    Took the plunge on Minecraft. It seems like it has a lot of potential. I’ve been building a bunker. And now my goal is to create a floating mountain…

  • Jeff Grubb 3:44 pm on September 16, 2010 Permalink  

    @tolkoto No, it just means your humor was too high-brow, and as every high school newspaper editor knows it isn’t journalism if you make people laugh.

  • Jeff Grubb 2:22 am on September 16, 2010 Permalink  

    @RedSwirl @AngryJedi I’ve always wanted a legit Star Wars game based on the IW4 engine. I think I might redownload CoD4 and install that Galactic Warfare mod.

  • Jeff Grubb 12:56 am on September 15, 2010 Permalink
    Tags: not gay   

    And Steph just looked over my shoulder and saw me write that…

  • Jeff Grubb 11:48 pm on September 14, 2010 Permalink  

    @acronkyoung … maybe we can work something out. ::disrobes::

  • Jeff Grubb 11:48 pm on September 14, 2010 Permalink  

    Hmm, I do have to say that I too agree with @feenwanger’s heebie-jeebie getting. As an unapologetic CoD fan, and someone who also travels in circles with deep thinking gamers (I’m talking about you guys), I am certainly sensitive to this.

    What I’ve noticed is that it is completely arbitrary which games get the “serious gamer scorn.” Call of Duty is worthless popcorn gaming, but Rock Band is accepted just as it is.

    Now, I don’t expect anyone to like a game that they don’t like… I mean, you don’t like it, it is right there in the sentence. It is a matter of taste, I’m sure. Another first-person shooter set in a modern military setting is probably just as gross to you as another Japanese fantasy RPG is to me.

    However, that really has nothing to do with the games quality. The reason that I swoon for Call of Duty are the controls are literally perfect, the technology still puts most other engines to shame, and all of the individual elements are finely tuned.

    As for Halo: Reach and Vanquish, they aren’t really my style, but all the love Halo is receiving doesn’t put me off, it makes me more excited.

  • Jeff Grubb 8:29 am on September 14, 2010 Permalink  

    How bad does a game have to be in order for it to receive 4 out of 5 stars from the people who made it?


    That game is House M.D.

    A new casual game with light adventure elements with mini-games and — squee! — LAB TESTS!

  • Jeff Grubb 2:26 am on September 14, 2010 Permalink
    Tags: , trolling   

    @Acronkyoung hates games.

  • Jeff Grubb 12:15 am on September 14, 2010 Permalink

    @angryjedi HRMPH! (re: PHAAART!)

  • Jeff Grubb 11:33 pm on September 13, 2010 Permalink

    @RocGaude Well, supposedly, the multiplayer doesn’t just work in Assassin’s Creed: Brotherhood… it REALLY works.

    If it is that good, and a bunch of friends are playing, then I’ll probably be on board.

  • Jeff Grubb 11:09 pm on September 13, 2010 Permalink

    @Feenwager AAAAA. Wow, you just gave me that feeling in the pit of my stomach. Excitement.

    I think that the fall kinda suffered from the whole Quarter 4 migration to Quarter 1 2011.

    Someone gave me a list of games to look forward to, let me see if I can find it.

    NHL ’11 – Already out, but I’m definitely going to be on it. Sounds like another great entry.
    Halo Reach
    Sid Meier’s Civilization V – My most anticipated game.
    F1 2010
    Castlevania: Lords of Shadow
    The Sly Collection
    Enslaved: Odyssey to the West
    Medal of Honor – I’ll be at an event for this in 10 days. I’ll decide about it then.
    Fallout: New Vegas
    WWE Smackdown vs Raw 2011
    Star Wars: The Force Unleashed II – Love Star Wars.
    Fable III
    Tron Evolution
    Gran Turismo 5
    Call of Duty: Black Ops
    Assassin’s Creed: Brotherhood
    Need for Speed: Hot Pursuit
    LittleBigPlanet 2
    Majin and the Forsaken Kingdom
    NHL Slapshot
    Spiderman: Shattered Dimensions
    Kingdom Hearts: Birth by Sleep.
    PS3 MOVE (and games)
    Final Fantasy XIV
    Guitar Hero: Warriors of Rock
    FIFA Soccer 2011
    Dead Rising 2
    Front Mission Evolved
    NBA Elite 11
    Super Scribblenauts
    NBA 2K11
    KINECT (and games)
    DJ Hero 2
    Kirby’s Epic Yarn – Yes, please.
    EA Sports MMA
    Rock Band 3 – More yes.
    Tony Hawk Shred
    True Crime
    Disney’s Epic Mickey – I’ll see what the Minottis have to say.
    James Bond: Goldeneye 007
    James Bond: Blood Stone
    The Conduit 2
    Fist of the North Star
    DC Universe Online
    God of War: Ghost of Sparta
    Donkey Kong Country Returns – Again, yes.
    Driver: San Francisco

  • Jeff Grubb 5:02 am on September 12, 2010 Permalink

    250k should go a long way in paying for the 20 or so salaries they have on staff at Whiskey media…

  • Jeff Grubb 2:44 am on September 11, 2010 Permalink

    Regarding the DRM on the podcast. In the end, there is simply nothing they can do to prevent this from getting onto bittorrent. Someone will take the time to either reencode it into an mp3 or to open up audacity, set the computer recording device to “internal speakers” and then play/record the bombcast in one go. There will be a 2 hour delay, but the non-paid users will get it long before the week that they were supposed to wait.

  • Jeff Grubb 2:37 am on September 11, 2010 Permalink

    Back to this topic again.

    @ajguy Just to be clear, the Bombcast is the highest rated videogame podcast on iTunes… or at least, that is what I’ve been led to believe.

    Still, I agree with you for the most part. They didn’t add value and then said “here is why you should pay us money.” They just broke up what they already do into chunks and decided to charge for it. Oh well, we’ll see how it goes.

    @cgrajko Well, the point is that Giant Bomb doesn’t make money for anything other than their site. And the fact that the most popular thing that they do, the podcast, probably makes them zero dollars has to be a big reason why they want to charge for it.

    Again, though, I don’t really disagree with what you are saying.

  • Jeff Grubb 4:13 am on September 10, 2010 Permalink

    I too agree regarding @Beige’s suggestion of a donation model, but I think what Giant Bomb is going for is more of a Consumer Reports model. They claim that the money from their audience helps to keep them separated from the influence of advertising and allows them to remain free.

    That is fine, and I do appreciate that sentiment, but they are going to continue taking advertising dollars and beyond that they will continue to take freebies from publishers.

    Gerstmann was at the same Black Ops event that I went to. Activision paid for me to fly out there, they paid for the hotel room, and they paid for transportation to and from the airport. Gerstmann stayed at the same hotel I did and got the same rides I did. I think it is safe to assume that he too took part in Activision’s accommodations.

    I don’t really have a problem with that. Working for Komob I know that if we don’t let Activision fly one of us out there we won’t be going out there at all, it is too expensive otherwise. But on the other hand our site doesn’t claim the moral high ground that we stand apart from the foul world of ads and its dirty, dirty money.

    All that said, I think that one site of Giant Bomb’s size had to try the subscription model.

    We’ve become way too accustomed to getting everything on the Internet for free. We take all the content we want from anyone website we want, because it is there to be taken from so that those websites will gain eyeballs for their advertisements. But most of the people who consume this content aren’t really living up to their side of the bargain. All we have to do is go to the site and view the ads, but when 3 out 5 people (a made up figure) are using ad blockers they aren’t living up to their end of the bargain.

    At that point they are essentially stealing the content. The ad-block consumer reads, watches, listens to whatever and they give nothing back to the site. This is an unsustainable model .

    I for one hope we can begin putting realistic worth on the content we consume everyday, if we don’t and continue to take it as worthless then the people who create it will move on to more worthwhile ventures.

  • Jeff Grubb 2:40 am on September 9, 2010 Permalink

    Michael Pachter said at PAX that games journalism is bad because it is not enough like People magazine…

    Agree/disagree? What does the squadcast think is wrong with games journalism?

  • Jeff Grubb 7:44 pm on September 5, 2010 Permalink
    Tags: industry   

    So, here is the video. It was a crazy event. Booze, music, sliders, and girls. It was totally absurd.

  • Jeff Grubb 6:35 pm on September 3, 2010 Permalink  

    I’m on my way out the door for work, so you can get the impressions so far on Kombo.

    However, I’ll say that it feels great. The weapons seem to each really count, the perks are all streamlined, and I think the new COD Point system and wager match provides enough variety that it will keep more casual people in the fold for longer.

    I’m uploading a video of me playing the game to Facebook right now, as well. And then I’ll be editing a video of the event itself, which may actually be of interest to you guys so you can see exactly how Activision spends their money. Spoiler warning: they don’t spend it very well.

  • Jeff Grubb 5:57 pm on September 3, 2010 Permalink  

    So, Black Ops was a lot of fun, the event was crazy, and I real… what’s that? You lot couldn’t care less about Call of Duty?

    Well, then…

    I guess I’ll shut up then.

  • Jeff Grubb 6:38 pm on August 29, 2010 Permalink  

    @RedSwirl I’ll give it to you that Eastern Europe has been producing some interesting games.

    Though, Mafia II’s method of “telling a story” doesn’t work for me, I’m glad the game exists.

  • Jeff Grubb 2:58 am on August 27, 2010 Permalink  

    I have Conviction just lying about my virtual harddrive (via OnLive) and I haven’t got around to even starting it. I still need to finish Assassin’s Creed II.

  • Jeff Grubb 1:30 am on August 26, 2010 Permalink  

    Is that Trials HD/2 challenge still going?

    I just got Trials 2 and am painfully addicted after 30 minutes.

  • Jeff Grubb 2:13 am on August 25, 2010 Permalink  

    Mafia II.

    Anyone playing it?

    I know RedSwirl mentioned to me on Twitter that it didn’t need to be another GTA, and that is fine, but then what is it?

    I do like the setting, story, and characters so far.

    The driving is a little difficult ( at least on OnLive), and there haven’t been many great missions in the first 3 hours.

  • Jeff Grubb 5:44 pm on August 23, 2010 Permalink

    Speaking of asymmetrical multiplayer, I’ve been jonesing for Advance Wars. Anyone have it and down for it in the next week?

  • Jeff Grubb 4:46 am on August 18, 2010 Permalink  

    The one night I don’t bring my speakers to work.

    My laptop’s built-in speakers are too quiet, so I’ll just have to listen to this later this week.

    I’m excited, because “Baba Yetu” gives me wood.

  • Jeff Grubb 10:37 pm on August 17, 2010 Permalink  

    @simmiemac Yeah, I’m almost assuredly going with a Kodak Zi8. The problem is I will be by myself and I don’t know the best way to handle a handheld camera and an external mic in any potential interviews. I don’t want to look like a tool.

    Or at least more of a tool than normal.

  • Jeff Grubb 9:44 pm on August 17, 2010 Permalink
    Tags: Advice   


    Anyone have an opinion on the Kodak Zi8? I need it for my video work. I also need it super soon. I’m headed to Santa Monica in early September to see a highly anticipated first person shooter sequel in a huge franchise…

    Also, any suggestions for external mics?

  • Jeff Grubb 12:11 am on August 17, 2010 Permalink  

    @Beige Yeah, I’ve pinned this to my Chrome tabs bar now. So hopefully I’ll be around every day.

    I want to spend a month in the museum for several reasons:
    I’m supposed to blog and tweet for them.
    They will pay me $10,000.
    I’d get a new DSLR and laptop.
    I would stay the night on a U-boat.
    I’d get to do experiments.

    It just sounds awesome.

  • Jeff Grubb 6:37 pm on August 16, 2010 Permalink  

    @rocgaude I believe the elbow-breaking would work splendidly.

  • Jeff Grubb 6:00 pm on August 16, 2010 Permalink  

    I don’t know if you guys want to take this into consideration, but Wednesday has the least amount of competing podcasts.


    You can hover on the “Shows” link on Cast Medium and see that most days of the week have a ton of podcasts, but Wednesday only has two.

  • Jeff Grubb 1:05 am on August 15, 2010 Permalink  

    @RedSwirl Yeah, you hit a keyphrase: “portable Sony games”

    Who knows what the third party situation would be on a phone like that. Android is an open system. If the phone can play those games, then why wouldn’t those third party developers go through the Android market and get more money for themselves.

    Also, is Sony going to be limiting their games to this phone? That seems like it would undercut their entire profit margin.

  • Jeff Grubb 12:10 am on August 15, 2010 Permalink

    I am very interested in the PSP w/ Android. Sony is obviously conceding to Nintendo and is saying to itself, “well, that whole taking on DS in the handheld sector went so well, why don’t we have a go at the iPhone?”

    I think there is a market for this sort of phone/gaming device, as long as they “go for it.”

    If all of Sony’s internal teams are speaking with one another and plan of supporting this device with all of the might they are capable of, then this could work.

    Of course, there is the possibility that someone inside Sony Ericsson forgot about the N-gage and thinks they are being original.

    But, it all depends on the support.

  • Jeff Grubb 11:59 pm on August 14, 2010 Permalink
    Tags: For the show,   

    What are you guys more likely to own a year from now?

    A PSP Phone with Android 3.0 from Sony Ericsson?
    A Nintendo 3DS?
    Or an iPhone4?

  • Jeff Grubb 6:14 pm on August 14, 2010 Permalink  

    Yeah, Monday Night Combat is seeming more and more like a game I have to get on. I’ll let you guys know once I have it.

  • Jeff Grubb 4:42 am on July 30, 2010 Permalink
    Tags: Turbo buttons   

    @feenwager Ew, turbo buttons. ::said in an elitist voice::

  • Jeff Grubb 2:35 am on July 30, 2010 Permalink

    I’ve been playing it using OnLive and I’ve been liking it, however it was the first game I experienced noticeable latency in. Since you are going with Steam on it, I suppose that isn’t what you care about.

    I like the game, and if the demo ran fine you’ll probably be fine.

  • Jeff Grubb 3:16 am on July 29, 2010 Permalink  

    @zegolf Yep, agreed. I would never buy a 32-bit piece of hardware at this point. Especially since the need to upgrade hardware is slowing. A PC you buy now truly will be more insulated from obsolescence then ever before.

  • Jeff Grubb 1:09 am on July 29, 2010 Permalink  

    @RedSwirl Well, I thought you couldn’t use more than 3GB of Ram on a 32-bit system. I have 4GB on my laptop and am happily running Win7 64-bit, and the performance is spectacular.

  • Jeff Grubb 3:35 am on July 28, 2010 Permalink  

    @redswirl I haven’t had the chance to look. What is the K&L2 demo out for?

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