@redswir1 I think they’ve managed to capture that mechanised delay and inertia of battlesuit combat so very effectively; from the temporary actuation lag between fire control systems and chassis direction to that very specific speed and turning. It’s an evocative, artistic triumph. Funnily enough, this is where I’m happy to rest the rump in the vacuum left by the classic arena shooters that has been unfortunately filled by back-pat manshoots like CoD – quality aside.

There are few things in this meagre life I take as brow-furrowingly seriously as vehicle design pornography. Hawken thus far is top tier, besting out even the old FASA stalwarts in the Battletech universe. It’s like Khang Le said “Let’s grizzle up them Phantom Crash/SLAI Scobies some.” Sweet, hot sauce. Stirring in the loins.

@bowlisimo I will agree to your requirement to a point, but it’s all about conveyance. I personally prefer smaller-scale machines, because rarely do they get the evocation of scale right with the bigger Mech franchises. Never felt that way with the Mechwarrior games to any great extent. The little I played of Chromehounds was almost there, but it lacked a sense of inertia and oomph in missing chassis bob or sway.

Give me a mech game that comes close to a proper tank sim (cramped cockpit, appropriate dials/readouts/systems management, crew etc.) and not be some Kinect-powered flail festival…throw it in a pot, add some broth, a potato. Baby, you’ve got a stew going.

Advertisements