@angryjedi It’s interesting how, on a chin-strokey level, game hardware especially sits in a strange grey area. It gets reviewed as a piece of hardware – all business, fundamentally driven by interface and form. The output, however, is totally artistic. Even as a dedicated piece of kit, unlike a PC where there’s some element of hardware malleability, the creative possibilities – even the most noble of enterprises – seem to fall secondarily to horsepower and consumer expectation.

And there’s merit in consumers expecting industry standards, like voice chat etc., but I can’t but help think…in an industry that is built around interactive installation art, where everything within a virtual construct is the product of creative vision…something somewhere has been damaged along the way. We’re using critique honed on consumer electronics to assess ‘art’.

Maybe I’m off on some tangent.

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