@redswir1 I’m not sure what’s up with the resolution of Japanese doujin games, they always seem to be 4:3 aspect ratio at 640×480 or 800×600. Same for visual novels. I’m assuming that the Japanese PC gaming market isn’t so hung up on big screens and visually-impressive stuff as the West is — the whole “impressive graphics” thing is apparently console territory.

Japanese PC gaming has pretty much stayed exactly the same in terms of specs for a large number of years now — while VNs and the like used to be incredibly demanding mainly due to the amount of storage space required for all that art and speech, nowadays the system requirements for a typical Japanese PC game look fairly laughable. CTHCC is a 95MB download and requires 128MB of RAM and a Pentium III to run. I have visual novels on my shelf that list Windows 98 as the lowest required OS.

I don’t think all this is necessarily a bad thing, though; it means these games can run on pretty much anything, and it’s not as if it looks terrible. I played CTHCC on my laptop, as it happens, and it looked fine in full-screen mode, but I’ve played a bunch of visual novels on the 1080p TV without incident. Aselia the Eternal is only 640×480, I believe, and still looks great — the only minor inconvenience is having to manually switch the TV to 4:3 to get rid of automatic stretching, and that’s only an inconvenience if you’re either a lazy bastard or your remote’s batteries aren’t working. The thing with anime-style art (and pixel art, for that matter) is that it actually doesn’t look terrible at low resolution on a big screen — certainly nowhere near as bad as a 10 year old 3D engine running at 640×480 would.

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