@RedSwirl Yes, I do realize that. That fact doesn’t make me feel differently. They chose that style consciously. Im not saying ‘OMG they ripped off the art style’ but rather, couldn’t either the designers or Victor Antonov have striven for something that hadn’t already taken that aesthetic, and is well known for that aesthetic? Ill say that I like those strider-esque baddies, they are fun adversaries. However the architecture and vehicles are basically ripped from the same world Antanov imagined last time he was visual designer on a game. I would be less critical if it was just a similar style, but no… there are almost exact duplicates.
Anyways, all that is overshadowed by how fun the game is.