@asatiir I still don’t get this damn “movie like” argument in defense of 30fps. Framerate in games was never chiefly about how smooth the game looks. That’s part of it but the reason all racing games and fighting games have an unwritten 60fps rule is because it cuts down on input lag and makes the controls tighter. That’s the main reason Call of Duty has better controls than every other console shooter, because it’s virtually the only one that runs at 60fps.

With MGS3, Kojima confirmed that it was originally always his intention to run MGS3 at 60fps, he just couldn’t do it on the PS2. According to comments from articles and Kojima’s twitter, he seems to chaimpion 60fps MGS3 as the way to play the game. I even think the cut scenes might still run at 30.