@angryjedi It’s been a very interesting month with that game taking the SoS by storm. Especially on the back of, say, Dark Souls bringing 2011 to a close. From blind demon titans to…well…blind anime schoolgirls. I can’t say I needed more than a run down Emi’s path (let us leave that unintentional pun there to wither) to get my fill, but felt like it was aptly marked off in seeing what the fuss was about.

Oh dear…I just realised that I’ve failed the Bechdel test in that scribble. @rampantbicycle, please forgive. It was a scrappy little ten minute scrawl this morning. Whenever the next comic pops up, I’ll aim for gender balance.

With that, let’s have a good ol’ fashioned WHATCHA BEEN PLAYIN’? session:

Tried playing some Men of War: Assault Squad with @bowlisimo today, but connection issues due to that hideous old dinosaur Gamespy prevented us from turning a pristine village into burning rubble and shattered lines. Boo. Next time, Gadget.

Spent a few hours with Jagged Alliance: Back in Action. Just what the doctor ordered; a sleeker, faster combat and movement system within that wonderful ol’ failed state of Arulco. It’s true, there’s less micromanagement on the mercenary development side of things, with no way to custom-build an operative…but the visuals are gorgeous (in a detail-rich kind of way) and the Frozen Synapse-esque mechanics within a real-time game works wonders.

On the Vita, it’s WipEout 2048, Modnation Racers Road Trip and Super Stardust Delta. Still working through WipEout – which is undeniably incredible, as I’m usually a fellow who doesn’t get too wowed by visuals – but Super Stardust Delta has now become the go-to “arcade” game. Smooth, beautiful and befitting the handheld terrifically. Good fun.