@beige @bowlisimo @any other fellow who’s a STALKER fan.

The Misery Mod is at 93% completion for Call of Pripyat! Was linked to it via that scallywag @GKokoris, and by the heavens, that feature list looks like it’s going to be an absolute corker. Savage stuff. Waving e-peens only puts the member at risk of being torn off at the hilt by a snork, but it certainly looks like it’ll be one of those ridiculously terrifying and terrifically exhausting experiences.

An excerpt from the features list, on the topic of difficulty:

  • Stronger and deadlier anomalies.
  • Zombified stalkers are mindless wanderers that attack everything and are killed effectively only with headshots.
  • Fewer weapons to be found in The Zone.
  • Low weapon and ammo ressources. No more “killing zombies to easily find loads of weapons and ammo”.
  • No gifts in your stash after the quest’s “friend of stalkers” & “monsterhunter”.
  • Changes to actor health system, item effects, economy and damage system for very high difficulty.
  • “Easy” and “Normal” difficulty setting has been disabled in the main menu. Only “Hard” available.
  • Minimap shows no enemies or dead bodies, only traders and your cooperatives.
  • Universal silencer has been removed: You will need the correct sound suppressor variant for your weapon calibre.
  • No warnings, task messages or safezone indications on pda during emmisions (only sirens).
  • Seek a more natural day/night rhythm without drugs if you want to avoid a blurred vision caused by headache or the need for recreation and rest.
  • Food doesn’t restore your health.