I’ve just finished the Game Literacy section of the podcast, great discussion guys!

You touched on it briefly, but I think it’s worth expanding on – videogames have a practical barrier to them that movies and books don’t. You have to actually play a game. You have to be able to translate the actions on a joypad into the actions on-screen.

If you’re talking film literacy then it’s driven by content. The content of a film is way more important than the way in which it’s made. You don’t really have to teach someone how to watch a film or play – it just happens without any input. My dad can watch a movie without knowing how to work Avid, or Final Cut, but he can’t play a game without understanding play mechanics. To get to the stage at which you are appreciating the content of a game you have to have mastered the mechanics. That level of interaction is what makes games fun but it’s a huge barrier to entry. The games you list for literacy are good ones, but what’s missing are games that teach you how to play games.

I think you need to be eased in to literacy, baby steps.