@MimiK Don’t worry, I was being facetious. 🙂

I think the “problem” that we have at the moment is that motion control came about as a “cool new technology” without people thinking in great detail about the applications first. In the case of Kinect (and probably EyeToy before it) it’s as if some guy burst into a board meeting saying “Guys! Guys! Camera! Gaming! I made it so a person on screen can do stuff! Isn’t that AWESOME! Let’s make loads of them!” and then everyone agreed to it without really thinking about what the “stuff” that the person on screen should be doing actually is.

Look at the Wii. There’s a ton of bullshit out there that uses the technology completely unnecessarily, but then you have stuff like, say, Silent Hill: Shattered Memories which makes use of pretty much everything the Wii Remote has to offer to create an incredibly immersive experience.

And I see while I was typing this, @feenwager has said almost the same thing as me. These things take time to develop. Some people don’t have the patience for it. That’s why the diversification that games have undergone is a hugely positive thing – you don’t have to wait around for it to get good, because there’s plenty of stuff out there that already is good that you can play in the meantime. In fact, so much stuff that you can probably rely exclusively on it and never have to touch motion control at all if you don’t want to. Just like some people never get beyond Wii Play and Mario Kart.