So I finally started Yakuza 3 last night after buying it at launch.
I’m really appreciating the big improvements this game makes over the last two as well as the storyline, but Japanese developers really need to figure out how to pull the reigns in on openings and prologue content. This is nowhere near Final Fantasy XIII, but today I finally just got to the actual start of the storyline after four hours of setup driving in the fact that the main subject of the story is parenthood.
There’s this, Persona 3 taking literally two hours between the time you hit “new game” and when you receive full control of your character, the three-hour tutorial in Kingdom Hearts II, etc. I understand that Japanese audiences are typically more patient with narrative pacing, but goddamn. I put this disc in so I could play a game!
Western devs are messing around with interactive storytelling right now – It’s great to see so many games trying to avoid breaking interface, even if they do it clumsily. Are Japanese devs ever going to break away from cut scenes and visual novel storytelling? I’ve seen absolutely no indication of it so far.
I mean, I can tolerate it in the case of Yakuza 3 which is looking to have an abnormally interesting storyline right now, but if it weren’t for the equally interesting core gameplay, I’d just be watching this game on YouTube.