@angryjedi It’s one of my only real sore points with the squad, I’ve had to sit on squad recommendations to two good friends of mine because they would chew horseshoes and spit nails at that ‘cast. Basically the first 45 minutes of Silent Hill 2 squadcast (actually talking about the game, post-whatchabeenplayin) is Chris (papapishu version) just full out dumping on Silent Hill 2, every mechanical element, thematic element, comparing it to Gilligan’s island and then comparing that to the bible like… it wasn’t good, it was one of those ‘shake the computer monitor and shout ‘AAAA THIS ISN’T WHY THIS GAME IS RELEVANT OR IMPORTAAAAANT WE’RE NOT GIVING REVIEW SCORES HERE WHY ARE WE EVEN TALKING ABOUT THIIIIIIiiiiiiisssss…. D: D: D:’
To be fair, the second segment managed to come around when beige/pete got into some more chin strokey segments which is where Silent Hill shines, but jeeze that first segment was really hard to stomach if you were a fan of that game. Some of pishu’s criticisms were certainly relevant, but not ‘lets use the entire first segment for that’ relevant, and yeah the fog IS there to cover draw distance sure, but that’s not WHY the fog is important… that sort of thing. I dunno, that is the danger of being too close and too interested in the subject matter.
It is true that that cast is a pretty good set for the squad, Pete’s a super solid contender in JRPG land and can talk some modern direction with some of the mainstream stuff. Beige also has some good history though I can’t think of too many modern JRPGs besides Dark Souls(which aesthetically went more WRPG honestly, but still carries the strong single vision element) recently. Feen, well… my impression is that the more ‘japanese’ a game gets the less Feen likes it, and feen has a tendency to steer conversations (like pishu did in the Silent Hill 2 podcast) into dark sad places.
I still value his opinion ’cause even if we disagree on a lot of things it’s always good to see things from the other side, and he doesn’t… ‘cheat’ in discussing things, like he doesn’t want to ‘win’ a conversation which is top marks for a debate opponent, but I’m terrified that it’ll end up in the same ‘dying breed/lack of connection’ conversation that every video game podcast everywhere on the internet has already had. A relevant topic, but one talked to death. Especially when there’s so much more to say.
I guess if we talk about JRPGs from a historical perspective that’s fine, I don’t really know who here played the Suikodens/Vagrant Story/Valkyrie Profile/Breath of Fire/xenogears/Azure Dreams/Star Oceans/Tales ofs. Maybe there’s a solid base here. I also worry over the missed opportunity of talking about some of the modern direction of JRPGs things like Mana Khemia, Hyperdimension Neptunia (not good imho for the record), Ar Tonelico, Radiant Historia, Artilie Iris/rorona/Totori/Meruru etc.
Then there’s a bunch of hybrids and odd things that are along the side, does Disgaea count as a JRPG? Front Mission? SRPG sure, but the story/pacing/characters/etc are JRPG-style. What about Metal Gear Solid 4? Why don’t you see new development and translation of JRPGs ala Legend of the Dragoon, Shadow Hearts or Baten Kaitos? How did the same team who brought us Xenogears (amazing) bring us Xenosaga 1-3 (decent at best) and what happened in between those two events that changed the landscape?
How does this tie in to the difference between the broad strokes of Japanese and western development? (Single vision niche vs focus tested, safe mass market) Is the american indie scene and it’s explosion partly because of it scratching the itch/ filling the niche of strong (occasionally bizarre) artistic visions that are out of synch with ‘what is normally done?’
Most people haven’t followed JRPGs out into these years, you really gotta go off the beaten track to find the modern examples. Most people still talk about JRPGs as they last knew them from the Final Fantasy VII era and it drives me a bit up the wall, like being stuck behind a glass wall while someone reminisces “Hey remember jazz? Why doesn’t anyone make jazz anymore?” while you’ve been following small jazz artists for the last 5 years =P
I dunno, I’m probably too close to this particular topic to listen with the sanguine heart of a still pool. As always I’m excited to hear everyone’s perspective, more podcast=better, I certainly don’t expect everyone who talks games to know absolutely everything about the topic, and there isn’t a set of guys in the industry that I’d RATHER hear from and trust to do it justice.
Still, I’m not sure what sort of post is going to come out of me at the end of it because this is exactly the game type that I’ve followed for my entire adult life and when you spend that much time on something the need to correct/correlate/instruct in that element is overpowering, and you can’t do a ton of that before you sound like an asshole, and I’d rather not punch the ‘asshole’ card here particularly *because* of how much I like our crew here :/ XD
For what it’s worth, I’m thrilled that a podcast came out on this topic but at the same time I’m the most afraid of people I like and respect discussing this topic. XD what a weird place to come to eh? =P
Apologies for the shaky sound quality in portions of this — technical issues! It’s (hopefully) listenable, though.