@redswir1 well something didn’t rub me the right way with the PC version of Darksiders (I originally played and finished it on PS3 and got the PC version for free with Spacemarine) in terms of the controls, and the fact that activating controller controls being a “hack” was really off putting. Sure, the combat lacks the depth the mentioned games have, but I thought it was good
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@redswir1 Fair enough. Maybe it didn’t bother me as much since I hadn’t really played through God of War and Devil May Cry. I disagree on your last point though, I believe it was well received, not just because it was HD Zelda, but because they took the Zelda formula and successfully applied it to something else, and they did it well. Say what you will about it being bankrupt of original mechanics, it’s a polished, well-put-together game (and a fun one, if you’re me).
Also, I’ll just tell you right now since you’re not going to finish, you get a portal gun in the last dungeon. It makes orange and blue portals. I’m not joking.
@bowlisimo Yeah I’m gonna have to put the game down. I’m most of the way through the first “dungeon” now, and Darksiders, despite copying other games well, doesn’t really manage to have a soul of its own. While I don’t like the art style, I will admit that the storyline is actually pretty interesting. Mechanically though, I just feel like I’m going through the motions of other games, and this is coming from a guy who will defend the modern Zelda games that everyone else is bored with. I’d rather play Skyward Sword again than finish Darksiders. I’m also disappointed that Darksiders doesn’t really have any open-world exploration – the main reason I play Zelda games.
I mean, God of War itself is a Devil May Cry clone right? But that game managed to bring its own sense of brutality to the table that gave the game a flavor all its own. You could say the same thing for Okami. I just think the main reason people are even into Darksiders is because it’s the closest thing there is to an HD Zelda game.
Anyway, on EuroJank, enter DayZ: an ArmA II Zombie apocalypse mod.
Now, before you continue, if you still don’t have a good idea of what ArmA II is, go back and read the description I made here a while back: http://squadronofshame.wordpress.com/2011/04/27/mega-deal-alert-arma-ii-7-on-steam/ This game is EuroJank incarnate, but no western shooter even attempts half of what it tries.
Here are the basic details for DayZ:
Multipalyer (like 50-100 players per server)
225 sq km open-world map
About 1,500 fast-ass, persistant zombies
Permadeath – you build a new character every time you die
Human players can help, ignore, rob, or kill you.
I’ve heard of people getting ambushed by gangs of human player looters, cooperation, backstabbing, just about the entire human side of surviving zombies. This game basically sounds like ArmA II, STALKER, Rogue, and Dark Souls all slammed into one game.
In order to play it you at least need the ArmA II base game and the expansion pack Operation Arrowhead. It’s probably why the Combined Operations bundle is on the top-selling list on Steam right now.
@redswir1 Did you start collecting heart contain- I mean skull fragments yet? Yeah, Darksiders is a weird game, give it a chance, though. I wasn’t really into the biblical comic book setting either, but for whatever reason, I had a lot of fun playing through it. It’s a modern video gaming chimera. Zelda but not Zelda, done well.
@pepperized Yes! STALKER, go get em. I think I’ve said all I need to say about the series, but if you’re only going to play one, play Call of Pripyat. Add the Misery Mod if you want to drag yourself through Zone like a Stalker would. The narrative is not particularly strong in any of those games, and they usually fall flat when it comes to endings, but Call of Pripyat, to its credit, does have the closure that Mass Effect 3 didn’t.
And that’s all she wrote for STALKER. On to Survivarium?
Just started Darksiders for a minute. I don’t know man. The more I play this, the more I just want to throw in God of War III, or even Bayonetta. I still haven’t reached the part where this game becomes a Zelda clone, but I don’t know if it’s worth it if I gotta work through the first few hours to get there.
There’s nothing objectively wrong with the execution here, it just feels kinda soulless. That and I really don’t like the art style.
@redswirl I should probably make some time for FFXII then, I really, really dislike the structure of standard Final Fantasy games.
Also, I just want to echo other people’s sentiment about Darksiders here, that game really is pretty badass. For all the work that went into it, it’s kind of shame people were writing Darksiders off as a generic Zelda clone. Edit: I mean…that’s what it is, but it’s a really good generic Zelda clone!
Since I’m the token “dad” of the group (and you, too, @bigdaddygamebot…and now @unmanneddrone, of course!), I learned that the XBL Family Gold Pack is finally available. I’ve been looking forward to it coming out because it really does offer a lot of control over family accounts. However, I learned about one downside. The primary account of the set gets a full credit towards the purchase price for whatever time they have left BUT if you add an existing account (like my son’s), the conversion credit is “for every 2 months that account has left on their Gold membership, you only get one extra month added onto the service”. Wack!
Kind of proud of myself today. At work, I referred to Darksiders as “the Legend of Zelda with a penis”.
@bowlisimo That would be a well-spent $10. That’s what I’ll be handing over to GameFly for it. Cheap Fu in full effect. As for the “art of” book, I’ll gladly be paying 3 times that.
@redswirl I think the definition you’re looking for is “Zelda: The Man’s Way”.
Darksiders sounds like a good 10$ steam purchase.
@Beige Agustin Cordes (Scratches) is up to his old tricks, but in an insane asylum this time. Can’t tell if it’s still Myst-like, but I wonder how effective that style will be once I survive Brennenburg. Ehhhhh who am I kidding, I’ll still be a spineless coward either way.
@beige Yes you did. Where’s “near-endlessly explorable and mysterious overworld with new things to discover around every corner”?
@RocGaude I really enjoyed Darksiders. Probably my sleeper pick of the year. I worried, going into it, that the rumors of it being a Zelda clone were going to ruin the experience.
It is a Zelda clone, and that’s awesome. The item collection is great, back-tracking (which I was worried about) is pretty fun and the boss fights are epic. The game, in true metal fashion, goes over-the-top on every aspect. It’s the metal game that Brutal Legend was hoping to be.
Also (and I’ve already been judged by @feenwager) I picked Kinect this weekend. Say what you will about it being a Wii clone, or flash-in-the-pan, or gimmicky, it’s a lot of God damned fun. My gal and I played for about 3 hours on Sunday after we picked it up and enjoyed making asses of ourselves. We grabbed Dance Central along with Kinect Adventures.
Let me preface this by saying that my genetic code somehow neglected to gain any ounce of rhythm. I still had a blast dancing, learning the dances and generally having a good time. I want to believe in the tech, and I felt that the best way to support it was to buy it. Now that I’m in 100%, I have no choice but to enjoy it.
@rocgaude I thoroughly enjoyed Darksiders. You’ll dig it.
I’m not blind to Enslaved’s flaws, I think it was a case of the right game at the right time for me. I wanted colorful and platform-y and relatively easy, and that’s what I got. Similar to why I’m enjoying Force Unleashed II right now, despite it’s lukewarm reviews.
After perusing through the new “Art of Darksiders” book from Udon (288 pages of sexy), I was inspired to retry the Darksiders demo. That game is fucking metal. Into the queue it goes.
Also, I finished Enslaved. The more I played it, the less I liked it. The ending is fine if you get off on open-ended symbolic crap. Glad I played through it but wish it had been a flick as originally planned.