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	<title>Comments for The Squadron of Shame Squawkbox</title>
	<atom:link href="http://squadronofshame.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://squadronofshame.wordpress.com</link>
	<description>I hear you like games. So do we.</description>
	<lastBuildDate>Sun, 07 Oct 2012 22:22:24 +0000</lastBuildDate>
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		<title>Comment on SquadCast Mission: Quest for Glory by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/10/06/squadcast-mission-quest-for-glory/#comment-773</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Sun, 07 Oct 2012 22:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=13480#comment-773</guid>
		<description><![CDATA[Thank you, sir! It was an epic discussion and no mistake. Hopefully we did the noble series justice.

Now we need to get on to thinking about the next mission.]]></description>
		<content:encoded><![CDATA[<p>Thank you, sir! It was an epic discussion and no mistake. Hopefully we did the noble series justice.</p>
<p>Now we need to get on to thinking about the next mission.</p>
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		<title>Comment on SquadCast Mission: Quest for Glory by unmanneddrone</title>
		<link>http://squadronofshame.wordpress.com/2012/10/06/squadcast-mission-quest-for-glory/#comment-772</link>
		<dc:creator><![CDATA[unmanneddrone]]></dc:creator>
		<pubDate>Sun, 07 Oct 2012 09:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=13480#comment-772</guid>
		<description><![CDATA[Holy moley, what a mission! SoS dominated my Sunday afternoon. A great effort, even if some of the incredibly brief aforementioned technical issues gave us insight into the last hours aboard the Kursk submarine. 

Loved it. Well done, lads.]]></description>
		<content:encoded><![CDATA[<p>Holy moley, what a mission! SoS dominated my Sunday afternoon. A great effort, even if some of the incredibly brief aforementioned technical issues gave us insight into the last hours aboard the Kursk submarine. </p>
<p>Loved it. Well done, lads.</p>
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		<title>Comment on SquadCast Mission: Quest for Glory by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/10/06/squadcast-mission-quest-for-glory/#comment-771</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Sat, 06 Oct 2012 22:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=13480#comment-771</guid>
		<description><![CDATA[Apologies for the shaky sound quality in portions of this -- technical issues! It&#039;s (hopefully) listenable, though. :)]]></description>
		<content:encoded><![CDATA[<p>Apologies for the shaky sound quality in portions of this &#8212; technical issues! It&#8217;s (hopefully) listenable, though. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Strike the Ground, Squaddies! A Minecraft Mission by bowlisimo</title>
		<link>http://squadronofshame.wordpress.com/2012/07/20/strike-the-ground-squaddies-a-minecraft-mission/#comment-769</link>
		<dc:creator><![CDATA[bowlisimo]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 15:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12953#comment-769</guid>
		<description><![CDATA[Nothing stops the Squadway, not even the ocean! Took a quick video at the opening of the underwater tunnel, by the complete burning of its wood interior, which displaced upwards of ~2000 blocks of water.

Work continues daily.]]></description>
		<content:encoded><![CDATA[<p>Nothing stops the Squadway, not even the ocean! Took a quick video at the opening of the underwater tunnel, by the complete burning of its wood interior, which displaced upwards of ~2000 blocks of water.</p>
<p>Work continues daily.</p>
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		<title>Comment on Strike the Ground, Squaddies! A Minecraft Mission by rampantbicycle</title>
		<link>http://squadronofshame.wordpress.com/2012/07/20/strike-the-ground-squaddies-a-minecraft-mission/#comment-768</link>
		<dc:creator><![CDATA[rampantbicycle]]></dc:creator>
		<pubDate>Sat, 21 Jul 2012 06:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12953#comment-768</guid>
		<description><![CDATA[Whew.  Well, Mark and I have been very busy this evening breaking ground on the Overlook CItadel, picturesquely located in the jungles of this land.  Please feel free to follow the path we&#039;ve constructed if you&#039;d like to pay a visit!  (It&#039;s in the same general direction as Gruetooth Caverns.)  It&#039;s a rather lovely nature spot. :)

And now, we crash.  G&#039;night, everyone!]]></description>
		<content:encoded><![CDATA[<p>Whew.  Well, Mark and I have been very busy this evening breaking ground on the Overlook CItadel, picturesquely located in the jungles of this land.  Please feel free to follow the path we&#8217;ve constructed if you&#8217;d like to pay a visit!  (It&#8217;s in the same general direction as Gruetooth Caverns.)  It&#8217;s a rather lovely nature spot. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And now, we crash.  G&#8217;night, everyone!</p>
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		<title>Comment on Strike the Ground, Squaddies! A Minecraft Mission by cptcarnage</title>
		<link>http://squadronofshame.wordpress.com/2012/07/20/strike-the-ground-squaddies-a-minecraft-mission/#comment-767</link>
		<dc:creator><![CDATA[cptcarnage]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 19:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12953#comment-767</guid>
		<description><![CDATA[I ran into a few of them last night as well. Also head to the nether when you get a chance, mobs aren&#039;t a problem there :-/]]></description>
		<content:encoded><![CDATA[<p>I ran into a few of them last night as well. Also head to the nether when you get a chance, mobs aren&#8217;t a problem there :-/</p>
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		<title>Comment on Strike the Ground, Squaddies! A Minecraft Mission by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/07/20/strike-the-ground-squaddies-a-minecraft-mission/#comment-766</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 16:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12953#comment-766</guid>
		<description><![CDATA[Logged on for five minutes, chased by a creeper, shot at by a skeleton and found three zombies attempting to batter down a door in the NPC village. Yep, monsters are present and correct.]]></description>
		<content:encoded><![CDATA[<p>Logged on for five minutes, chased by a creeper, shot at by a skeleton and found three zombies attempting to batter down a door in the NPC village. Yep, monsters are present and correct.</p>
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		<title>Comment on Strike the Ground, Squaddies! A Minecraft Mission by bowlisimo</title>
		<link>http://squadronofshame.wordpress.com/2012/07/20/strike-the-ground-squaddies-a-minecraft-mission/#comment-765</link>
		<dc:creator><![CDATA[bowlisimo]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 15:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12953#comment-765</guid>
		<description><![CDATA[Are guys kidding? There are monsters coming out of the friggen woodwork! I get blown up constantly, three skeletons chased me all the way up the tower, zombies hang around the house, and spiders chill out and scare me in the middle of the day.

My favorite was the creeper staring longingly through the Sniper Wolf entrance door. He soooo wanted to blow up Mark.]]></description>
		<content:encoded><![CDATA[<p>Are guys kidding? There are monsters coming out of the friggen woodwork! I get blown up constantly, three skeletons chased me all the way up the tower, zombies hang around the house, and spiders chill out and scare me in the middle of the day.</p>
<p>My favorite was the creeper staring longingly through the Sniper Wolf entrance door. He soooo wanted to blow up Mark.</p>
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		<title>Comment on Strike the Ground, Squaddies! A Minecraft Mission by beige</title>
		<link>http://squadronofshame.wordpress.com/2012/07/20/strike-the-ground-squaddies-a-minecraft-mission/#comment-764</link>
		<dc:creator><![CDATA[beige]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 15:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12953#comment-764</guid>
		<description><![CDATA[Looking at the Bowlisimo tower, it occurs to me that this game could really use ziplines.

And yeah, creepers are around but I think in general the lights keep the darkness at bay.  A creeper blew the door off Wolf Base last night after hanging around for about an hour despondently, and manged to destroy half of the welcome sign.

Also a zombie started banging the hell out of the door at one point, and seriously startled me.

Wolf base&#039;s ceiling drips near the entrance, which irritates me, but I guess the damn thing is built 1 tile underneath the seabed so whatcha gonna do.  I tried fixing it and flooded the whole room.  :&#124;]]></description>
		<content:encoded><![CDATA[<p>Looking at the Bowlisimo tower, it occurs to me that this game could really use ziplines.</p>
<p>And yeah, creepers are around but I think in general the lights keep the darkness at bay.  A creeper blew the door off Wolf Base last night after hanging around for about an hour despondently, and manged to destroy half of the welcome sign.</p>
<p>Also a zombie started banging the hell out of the door at one point, and seriously startled me.</p>
<p>Wolf base&#8217;s ceiling drips near the entrance, which irritates me, but I guess the damn thing is built 1 tile underneath the seabed so whatcha gonna do.  I tried fixing it and flooded the whole room.  <img src='http://s0.wp.com/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /> </p>
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		<title>Comment on Strike the Ground, Squaddies! A Minecraft Mission by rampantbicycle</title>
		<link>http://squadronofshame.wordpress.com/2012/07/20/strike-the-ground-squaddies-a-minecraft-mission/#comment-763</link>
		<dc:creator><![CDATA[rampantbicycle]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 15:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12953#comment-763</guid>
		<description><![CDATA[I think the monster-spawning-around-the-base thing also has to do with how much light there is around the area - and we&#039;ve been doing a pretty good job (deliberately) of bumping up the light levels in our home zone.  Darker areas mean more monsters.

That said, I have noticed that there seem to be &quot;bad&quot; days and &quot;good&quot; days for monster generation.  Some nights I can&#039;t get anywhere for the monsters, some nights I can wander pretty much anywhere with relative impunity.  I&#039;m not sure if that&#039;s a real thing or just my luck/imagination.  Do you suppose the moon phase has anything to do with it?]]></description>
		<content:encoded><![CDATA[<p>I think the monster-spawning-around-the-base thing also has to do with how much light there is around the area &#8211; and we&#8217;ve been doing a pretty good job (deliberately) of bumping up the light levels in our home zone.  Darker areas mean more monsters.</p>
<p>That said, I have noticed that there seem to be &#8220;bad&#8221; days and &#8220;good&#8221; days for monster generation.  Some nights I can&#8217;t get anywhere for the monsters, some nights I can wander pretty much anywhere with relative impunity.  I&#8217;m not sure if that&#8217;s a real thing or just my luck/imagination.  Do you suppose the moon phase has anything to do with it?</p>
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		<title>Comment on Strike the Ground, Squaddies! A Minecraft Mission by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/07/20/strike-the-ground-squaddies-a-minecraft-mission/#comment-762</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 15:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12953#comment-762</guid>
		<description><![CDATA[Yeah, I was concerned at first, but there are certainly monsters wandering around. I caught a creeper in the basement the other day, but ran away and it vanished. I think it&#039;s set so that monsters don&#039;t spawn too close to the &quot;origin&quot; point, as it were, so as we expand further we will probably encounter more and more beasties.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I was concerned at first, but there are certainly monsters wandering around. I caught a creeper in the basement the other day, but ran away and it vanished. I think it&#8217;s set so that monsters don&#8217;t spawn too close to the &#8220;origin&#8221; point, as it were, so as we expand further we will probably encounter more and more beasties.</p>
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		<title>Comment on Strike the Ground, Squaddies! A Minecraft Mission by beige</title>
		<link>http://squadronofshame.wordpress.com/2012/07/20/strike-the-ground-squaddies-a-minecraft-mission/#comment-761</link>
		<dc:creator><![CDATA[beige]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 15:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12953#comment-761</guid>
		<description><![CDATA[Server&#039;s currently set at &quot;normal&quot; difficulty.  I have been harassed by creepers, spiders and skeletons relatively frequently.  We can bump it up to hard if people are feeling HARDCORE. 

I know there are endermen around because we ran into a bunch in the NPC village of mysterious monks too.]]></description>
		<content:encoded><![CDATA[<p>Server&#8217;s currently set at &#8220;normal&#8221; difficulty.  I have been harassed by creepers, spiders and skeletons relatively frequently.  We can bump it up to hard if people are feeling HARDCORE. </p>
<p>I know there are endermen around because we ran into a bunch in the NPC village of mysterious monks too.</p>
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		<title>Comment on Strike the Ground, Squaddies! A Minecraft Mission by zegolf</title>
		<link>http://squadronofshame.wordpress.com/2012/07/20/strike-the-ground-squaddies-a-minecraft-mission/#comment-760</link>
		<dc:creator><![CDATA[zegolf]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 15:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12953#comment-760</guid>
		<description><![CDATA[I&#039;ve noticed a strong lack of baddies in SquadTown.  I&#039;m not sure if enemy saturation is directly related to levels, or if they just dumbed it down a bit in MP Minecraft.

Either way, I&#039;m pretty sure one of those blow-uppy bastards took out my original farm land, along with the cows I was breeding.  I made up for it last night.  I&#039;m going to breed an army of cows!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve noticed a strong lack of baddies in SquadTown.  I&#8217;m not sure if enemy saturation is directly related to levels, or if they just dumbed it down a bit in MP Minecraft.</p>
<p>Either way, I&#8217;m pretty sure one of those blow-uppy bastards took out my original farm land, along with the cows I was breeding.  I made up for it last night.  I&#8217;m going to breed an army of cows!</p>
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		<title>Comment on Salvation Prophecy (PC) &#8211; Review by biosound</title>
		<link>http://squadronofshame.wordpress.com/2012/07/17/salvation-prophecy-pc-review/#comment-759</link>
		<dc:creator><![CDATA[biosound]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 02:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12854#comment-759</guid>
		<description><![CDATA[Fn&#039; sweet! Me vs. the universe:)]]></description>
		<content:encoded><![CDATA[<p>Fn&#8217; sweet! Me vs. the universe:)</p>
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		<title>Comment on Solatorobo: Red the Hunter (DS) — Review by asatiir</title>
		<link>http://squadronofshame.wordpress.com/2012/07/05/solatorobo-red-the-hunted-ds-review/#comment-757</link>
		<dc:creator><![CDATA[asatiir]]></dc:creator>
		<pubDate>Fri, 06 Jul 2012 07:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12613#comment-757</guid>
		<description><![CDATA[I forgot to mention that the soundtrack is awesome too, the game comes with the OST in the same package.]]></description>
		<content:encoded><![CDATA[<p>I forgot to mention that the soundtrack is awesome too, the game comes with the OST in the same package.</p>
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		<title>Comment on Get Your Mouse To Mars &#8211; A Dark Colony Retrospective by unmanneddrone</title>
		<link>http://squadronofshame.wordpress.com/2012/07/05/get-your-mouse-to-mars-a-dark-colony-retrospective/#comment-756</link>
		<dc:creator><![CDATA[unmanneddrone]]></dc:creator>
		<pubDate>Fri, 06 Jul 2012 05:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12640#comment-756</guid>
		<description><![CDATA[Most of my investigations came after the fact, both via bargain-binning and second-hand stores.  Dark Colony was a second-hand pick-up of curiosity.  Turned out to be a fond favourite.

I hear Age of Empires 3 is a great multiplayer game, if anything.  I didn&#039;t have the massive love affair with the second and, arguably, greatest in Age of Kings, but it certainly has a wide following all these years later.  Ever play Galactic Battlegrounds, the Star Wars reskinning?  Not bad.  

Would love to see that graph as well, with all the moments of mechanical inception.  As far as I know, Eugen Systems&#039; first &#039;big&#039; title (that&#039;s The Gladiators) was possibly the point of divergence for the Dawn of War squad-based RTT idea.  You&#039;ve got other titles prior that feed into the idea, but it&#039;s the closest common ancestor I can find.]]></description>
		<content:encoded><![CDATA[<p>Most of my investigations came after the fact, both via bargain-binning and second-hand stores.  Dark Colony was a second-hand pick-up of curiosity.  Turned out to be a fond favourite.</p>
<p>I hear Age of Empires 3 is a great multiplayer game, if anything.  I didn&#8217;t have the massive love affair with the second and, arguably, greatest in Age of Kings, but it certainly has a wide following all these years later.  Ever play Galactic Battlegrounds, the Star Wars reskinning?  Not bad.  </p>
<p>Would love to see that graph as well, with all the moments of mechanical inception.  As far as I know, Eugen Systems&#8217; first &#8216;big&#8217; title (that&#8217;s The Gladiators) was possibly the point of divergence for the Dawn of War squad-based RTT idea.  You&#8217;ve got other titles prior that feed into the idea, but it&#8217;s the closest common ancestor I can find.</p>
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		<title>Comment on Get Your Mouse To Mars &#8211; A Dark Colony Retrospective by bowlisimo</title>
		<link>http://squadronofshame.wordpress.com/2012/07/05/get-your-mouse-to-mars-a-dark-colony-retrospective/#comment-755</link>
		<dc:creator><![CDATA[bowlisimo]]></dc:creator>
		<pubDate>Fri, 06 Jul 2012 04:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12640#comment-755</guid>
		<description><![CDATA[You&#039;re clearly more versed in the genre than I am. Haven&#039;t heard of most of those games. As a teenager without a lot of dough, I pretty much stuck to Blizzard, Westwood, and Ensemble, with a few deviations here and there.

Yeah, the Age of Empires formula was pretty strong on its own for a while, begat several series like Empire Earth, Rise of Nations, and then went out with a whimper. Its only surviving heir is the facebook game, I guess? Kind of a shame, but Total War satisfies that niche for me now. Tried playing my .01 cent copy of Age 3 last month... yuck.

On that note, I kind of want to see a graph that shows the entire history, starting from Dune (or whatever), everything that arose from it, and all of the subsequent evolutions that spawned from them up to present day (if they made it). I wonder how that would look. Probably way more complicated than I&#039;m imagining.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re clearly more versed in the genre than I am. Haven&#8217;t heard of most of those games. As a teenager without a lot of dough, I pretty much stuck to Blizzard, Westwood, and Ensemble, with a few deviations here and there.</p>
<p>Yeah, the Age of Empires formula was pretty strong on its own for a while, begat several series like Empire Earth, Rise of Nations, and then went out with a whimper. Its only surviving heir is the facebook game, I guess? Kind of a shame, but Total War satisfies that niche for me now. Tried playing my .01 cent copy of Age 3 last month&#8230; yuck.</p>
<p>On that note, I kind of want to see a graph that shows the entire history, starting from Dune (or whatever), everything that arose from it, and all of the subsequent evolutions that spawned from them up to present day (if they made it). I wonder how that would look. Probably way more complicated than I&#8217;m imagining.</p>
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		<title>Comment on Get Your Mouse To Mars &#8211; A Dark Colony Retrospective by unmanneddrone</title>
		<link>http://squadronofshame.wordpress.com/2012/07/05/get-your-mouse-to-mars-a-dark-colony-retrospective/#comment-754</link>
		<dc:creator><![CDATA[unmanneddrone]]></dc:creator>
		<pubDate>Thu, 05 Jul 2012 22:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12640#comment-754</guid>
		<description><![CDATA[An old school RTS appreciation thread sprang up on NeoGAF after someone was trying to remember Warzone 2100...and Dark Colony was mentioned by a fair few folks (undoubtedly genre heavies and obsessed with curios).  

I think it might have been a culmination of all the things you mentioned, the glut especially, but Dark Colony certainly had a lot going for it - symmetry notwithstanding.  

In regards to Age of Empires, thematically it cast its own shadow and enjoyed a position outside of the sphere of its pulpy fantasy/sci-fi contemporaries.  Not to mention it had the Microsoft backing...in DC&#039;s case, SSI probably didn&#039;t have the marketing swathe - being a publisher primarily of neckbeard entertainment.  Sort of like if Matrix Games wanted to tussle with the big boys.  

The late 90s/early 2000s were my favourite times for the genre.  So many interesting and ultimately forgotten titles to sift through.  Force 21, The Gladiators, Submarine Titans, Conquest: Frontier Wars, those strange Homeworld B-tiers in Starmaggedon and Offworld Resource Base etc. etc.  

I&#039;ll rustle up another retrospective on a far newer title that I think you&#039;d enjoy, or at least be intrigued to read about.]]></description>
		<content:encoded><![CDATA[<p>An old school RTS appreciation thread sprang up on NeoGAF after someone was trying to remember Warzone 2100&#8230;and Dark Colony was mentioned by a fair few folks (undoubtedly genre heavies and obsessed with curios).  </p>
<p>I think it might have been a culmination of all the things you mentioned, the glut especially, but Dark Colony certainly had a lot going for it &#8211; symmetry notwithstanding.  </p>
<p>In regards to Age of Empires, thematically it cast its own shadow and enjoyed a position outside of the sphere of its pulpy fantasy/sci-fi contemporaries.  Not to mention it had the Microsoft backing&#8230;in DC&#8217;s case, SSI probably didn&#8217;t have the marketing swathe &#8211; being a publisher primarily of neckbeard entertainment.  Sort of like if Matrix Games wanted to tussle with the big boys.  </p>
<p>The late 90s/early 2000s were my favourite times for the genre.  So many interesting and ultimately forgotten titles to sift through.  Force 21, The Gladiators, Submarine Titans, Conquest: Frontier Wars, those strange Homeworld B-tiers in Starmaggedon and Offworld Resource Base etc. etc.  </p>
<p>I&#8217;ll rustle up another retrospective on a far newer title that I think you&#8217;d enjoy, or at least be intrigued to read about.</p>
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		<title>Comment on Get Your Mouse To Mars &#8211; A Dark Colony Retrospective by bowlisimo</title>
		<link>http://squadronofshame.wordpress.com/2012/07/05/get-your-mouse-to-mars-a-dark-colony-retrospective/#comment-753</link>
		<dc:creator><![CDATA[bowlisimo]]></dc:creator>
		<pubDate>Thu, 05 Jul 2012 20:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12640#comment-753</guid>
		<description><![CDATA[Interesting, never heard of it. Looking at the screenshot up there, it looks like it clearly falls on the C&amp;C RTS tech path of using a giant sidebar to build units, which was pretty handy back in the day.

Was it Starcraft that overshadowed this game? Or was it Total Annihilation? Or was it that RTS games were a dime a dozen in the mid-late 90&#039;s, and this one just didn&#039;t differentiate itself enough from the pack to be remembered? The first Age of Empires came out the same year, was very different and is still remembered today despite Starcraft&#039;s long, dark umbra.

Either way, I&#039;m definitely glad that mirrored faction idea is a thing of the past. Also, I wonder if that day/night cycle was Blizzard&#039;s inspiration for a similar cycle in Warcraft 3.]]></description>
		<content:encoded><![CDATA[<p>Interesting, never heard of it. Looking at the screenshot up there, it looks like it clearly falls on the C&amp;C RTS tech path of using a giant sidebar to build units, which was pretty handy back in the day.</p>
<p>Was it Starcraft that overshadowed this game? Or was it Total Annihilation? Or was it that RTS games were a dime a dozen in the mid-late 90&#8242;s, and this one just didn&#8217;t differentiate itself enough from the pack to be remembered? The first Age of Empires came out the same year, was very different and is still remembered today despite Starcraft&#8217;s long, dark umbra.</p>
<p>Either way, I&#8217;m definitely glad that mirrored faction idea is a thing of the past. Also, I wonder if that day/night cycle was Blizzard&#8217;s inspiration for a similar cycle in Warcraft 3.</p>
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		<title>Comment on Solatorobo: Red the Hunter (DS) — Review by RedSwirl</title>
		<link>http://squadronofshame.wordpress.com/2012/07/05/solatorobo-red-the-hunted-ds-review/#comment-750</link>
		<dc:creator><![CDATA[RedSwirl]]></dc:creator>
		<pubDate>Thu, 05 Jul 2012 17:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12613#comment-750</guid>
		<description><![CDATA[Main, this nails what attracted me to &lt;i&gt;Solatorobo&lt;/i&gt; in the first place. I haven&#039;t gotten to finish the game yet, but I was instantly drawn in by its charm that reminded me of the games, movies, and TV shows you mentioned. It just nails that bright charm. It also brings back pre-rendered backgrounds to great effect.]]></description>
		<content:encoded><![CDATA[<p>Main, this nails what attracted me to <i>Solatorobo</i> in the first place. I haven&#8217;t gotten to finish the game yet, but I was instantly drawn in by its charm that reminded me of the games, movies, and TV shows you mentioned. It just nails that bright charm. It also brings back pre-rendered backgrounds to great effect.</p>
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		<title>Comment on Velocity (PS3, PSP, Vita) &#8212; Review by unmanneddrone</title>
		<link>http://squadronofshame.wordpress.com/2012/06/18/velocity-ps3-psp-vita-review/#comment-749</link>
		<dc:creator><![CDATA[unmanneddrone]]></dc:creator>
		<pubDate>Tue, 26 Jun 2012 11:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12506#comment-749</guid>
		<description><![CDATA[You were not joking about the glory that is Velocity, Pete.  Good find.  Hideously intuitive, which is a great aspect.  That Vita analog stick makes for fantastic arcade-style controlling.]]></description>
		<content:encoded><![CDATA[<p>You were not joking about the glory that is Velocity, Pete.  Good find.  Hideously intuitive, which is a great aspect.  That Vita analog stick makes for fantastic arcade-style controlling.</p>
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		<title>Comment on Quest for Glory by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/05/11/quest-for-glory/#comment-748</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Fri, 22 Jun 2012 00:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12057#comment-748</guid>
		<description><![CDATA[Played quite a bit of QfG3 today. NOW we&#039;re talking. With this game, we&#039;ve quite obviously entered a different era of Sierra adventures. While the first two games were quite &quot;directionless&quot; if you didn&#039;t know what you were doing (you can completely fuck up QfG2 in particular if you&#039;re not in the right place at the right time), QfG3 feels a lot more palatable from a modern perspective. We&#039;ve got much stronger characterisation (though seemingly not quite as much sarcastic narration, which is sad) and a greater sense of direction and structure. But alongside that, we still have a pleasing feeling of RPG-style freedom that you don&#039;t get in other, more traditional Sierra adventures that take a much more linear approach.

Looking forward to seeing how it unfolds -- and &lt;em&gt;very&lt;/em&gt; much looking forward to some hot John Rhys-Davies action in QfG4.]]></description>
		<content:encoded><![CDATA[<p>Played quite a bit of QfG3 today. NOW we&#8217;re talking. With this game, we&#8217;ve quite obviously entered a different era of Sierra adventures. While the first two games were quite &#8220;directionless&#8221; if you didn&#8217;t know what you were doing (you can completely fuck up QfG2 in particular if you&#8217;re not in the right place at the right time), QfG3 feels a lot more palatable from a modern perspective. We&#8217;ve got much stronger characterisation (though seemingly not quite as much sarcastic narration, which is sad) and a greater sense of direction and structure. But alongside that, we still have a pleasing feeling of RPG-style freedom that you don&#8217;t get in other, more traditional Sierra adventures that take a much more linear approach.</p>
<p>Looking forward to seeing how it unfolds &#8212; and <em>very</em> much looking forward to some hot John Rhys-Davies action in QfG4.</p>
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		<title>Comment on Squaddies by the Fireside: Endless Space by unmanneddrone</title>
		<link>http://squadronofshame.wordpress.com/2012/06/20/squaddies-by-the-fireside-endless-space/#comment-747</link>
		<dc:creator><![CDATA[unmanneddrone]]></dc:creator>
		<pubDate>Thu, 21 Jun 2012 02:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12525#comment-747</guid>
		<description><![CDATA[I think it&#039;s definitely one of those genres where your own personal drive and direction can conceivably make up for any narrative absence or limited sense of character.  That said, I do find ES to be on the more fulfilling end of the spectrum.  

And just as an aside to this Squaddies by the Fireside chat...it&#039;s nice to be able to engage in some of that high-level discussion that is usually reserved for podcasts, as the logistics, timezone and familial duties will always prevent anything further...a man weeps.  

Anyway, Bowley, I echo Pete in saying this is very much your bag.]]></description>
		<content:encoded><![CDATA[<p>I think it&#8217;s definitely one of those genres where your own personal drive and direction can conceivably make up for any narrative absence or limited sense of character.  That said, I do find ES to be on the more fulfilling end of the spectrum.  </p>
<p>And just as an aside to this Squaddies by the Fireside chat&#8230;it&#8217;s nice to be able to engage in some of that high-level discussion that is usually reserved for podcasts, as the logistics, timezone and familial duties will always prevent anything further&#8230;a man weeps.  </p>
<p>Anyway, Bowley, I echo Pete in saying this is very much your bag.</p>
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		<title>Comment on Squaddies by the Fireside: Endless Space by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/06/20/squaddies-by-the-fireside-endless-space/#comment-746</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Wed, 20 Jun 2012 21:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12525#comment-746</guid>
		<description><![CDATA[Good stuff. I&#039;m pretty sure you&#039;ll dig it. As for the personality and diplomacy issues, it&#039;s worth reiterating that the game isn&#039;t &quot;out&quot; yet -- the version that&#039;s currently up on Steam is an unfinished beta and the devs freely admit that not everything is implemented yet, with diplomacy being a particularly prominent item on their &quot;To Do&quot; list. So it&#039;s possible there will be some strides forward in that department before it releases for realsies.]]></description>
		<content:encoded><![CDATA[<p>Good stuff. I&#8217;m pretty sure you&#8217;ll dig it. As for the personality and diplomacy issues, it&#8217;s worth reiterating that the game isn&#8217;t &#8220;out&#8221; yet &#8212; the version that&#8217;s currently up on Steam is an unfinished beta and the devs freely admit that not everything is implemented yet, with diplomacy being a particularly prominent item on their &#8220;To Do&#8221; list. So it&#8217;s possible there will be some strides forward in that department before it releases for realsies.</p>
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		<title>Comment on Squaddies by the Fireside: Endless Space by bowlisimo</title>
		<link>http://squadronofshame.wordpress.com/2012/06/20/squaddies-by-the-fireside-endless-space/#comment-745</link>
		<dc:creator><![CDATA[bowlisimo]]></dc:creator>
		<pubDate>Wed, 20 Jun 2012 19:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12525#comment-745</guid>
		<description><![CDATA[That was a fun format, although it took me like 4 paragraphs to realize it was imaginary (...or was it?)
You guys should have told me, I&#039;ve got a baller space-conference room at Praxus HQ you could have used. It&#039;s pure white and lined with Teladi holo-walls. The board of directors likes to have ancient Earth leaders serve them pangalactic gargleblasters. Weird, right? I&#039;ve been meaning to talk to them about that. The rehab for our monthly meetings is starting to cut into our bottom line.

Intrigued by Endless Space, for sure, sounds right up my alley, &quot;but can my aged computer run it?&quot; is the question. Also kind of bummed to hear it lacks a touch of personality and that diplomacy isn&#039;t all there, although I think a lot of space games struggle with those aspects. Actually I feel like all 4X games (at least the ones I have played) struggle with diplomacy the most, even the mighty Civ. It&#039;s all you can do to keep every A.I. from acting completely irrational and dickish.

As for personality, it&#039;s hard to love an empire of faceless planets. A council is a good start. I really think the planetary council in Alpha Centauri was a nice step in the personality direction, and it gave you reasons to contact faction leaders for more than just trading. There was a nice game of politics there that focused around votes and who you could persuade/buy off to vote your way on issues that affected everyone. I don&#039;t see why there couldn&#039;t be an inter-empire version of this, or maybe that&#039;s too much to deal with. Civ 4/5 have the U.N. council, but it&#039;s little more than a floating GUI with text. 

And did Alex really drop a Star Wars Rebellion reference? Here I thought I was the only one who played that wonderful, but flawed, wrist-crippling strategy game. It definitely had personality, you recruited Star Wars characters for god sakes, but it also sounds like Endless Space has a similar combat system where you watch ships auto-battle with very loose interaction from the player. It worked back then, despite looking like ass, so I can image it still works for Endless Space. I&#039;m down with the spectacle and cinematics. I don&#039;t care about micromanaging battles as much.

OH, and yes to 4X narrative, however thin.

Anyway, I&#039;ll probably pick this up the first time it&#039;s on sale.]]></description>
		<content:encoded><![CDATA[<p>That was a fun format, although it took me like 4 paragraphs to realize it was imaginary (&#8230;or was it?)<br />
You guys should have told me, I&#8217;ve got a baller space-conference room at Praxus HQ you could have used. It&#8217;s pure white and lined with Teladi holo-walls. The board of directors likes to have ancient Earth leaders serve them pangalactic gargleblasters. Weird, right? I&#8217;ve been meaning to talk to them about that. The rehab for our monthly meetings is starting to cut into our bottom line.</p>
<p>Intrigued by Endless Space, for sure, sounds right up my alley, &#8220;but can my aged computer run it?&#8221; is the question. Also kind of bummed to hear it lacks a touch of personality and that diplomacy isn&#8217;t all there, although I think a lot of space games struggle with those aspects. Actually I feel like all 4X games (at least the ones I have played) struggle with diplomacy the most, even the mighty Civ. It&#8217;s all you can do to keep every A.I. from acting completely irrational and dickish.</p>
<p>As for personality, it&#8217;s hard to love an empire of faceless planets. A council is a good start. I really think the planetary council in Alpha Centauri was a nice step in the personality direction, and it gave you reasons to contact faction leaders for more than just trading. There was a nice game of politics there that focused around votes and who you could persuade/buy off to vote your way on issues that affected everyone. I don&#8217;t see why there couldn&#8217;t be an inter-empire version of this, or maybe that&#8217;s too much to deal with. Civ 4/5 have the U.N. council, but it&#8217;s little more than a floating GUI with text. </p>
<p>And did Alex really drop a Star Wars Rebellion reference? Here I thought I was the only one who played that wonderful, but flawed, wrist-crippling strategy game. It definitely had personality, you recruited Star Wars characters for god sakes, but it also sounds like Endless Space has a similar combat system where you watch ships auto-battle with very loose interaction from the player. It worked back then, despite looking like ass, so I can image it still works for Endless Space. I&#8217;m down with the spectacle and cinematics. I don&#8217;t care about micromanaging battles as much.</p>
<p>OH, and yes to 4X narrative, however thin.</p>
<p>Anyway, I&#8217;ll probably pick this up the first time it&#8217;s on sale.</p>
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		<title>Comment on Quest for Glory by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/05/11/quest-for-glory/#comment-744</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Tue, 19 Jun 2012 23:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12057#comment-744</guid>
		<description><![CDATA[I beat QfG2 tonight. We&#039;ll talk more about this on the podcast no doubt, but man, that game sure is back-end loaded. I woudln&#039;t call it &quot;dull&quot; (though my girlfriend would as she watched me try and fail to struggle through the early stages without assistance) but it certainly is slowly paced until those last few days. The whole finale sequence is pretty great, though -- and I had no problems importing my save from the VGA version into QfG3. Yay. I will start on that tomorrow.]]></description>
		<content:encoded><![CDATA[<p>I beat QfG2 tonight. We&#8217;ll talk more about this on the podcast no doubt, but man, that game sure is back-end loaded. I woudln&#8217;t call it &#8220;dull&#8221; (though my girlfriend would as she watched me try and fail to struggle through the early stages without assistance) but it certainly is slowly paced until those last few days. The whole finale sequence is pretty great, though &#8212; and I had no problems importing my save from the VGA version into QfG3. Yay. I will start on that tomorrow.</p>
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		<title>Comment on Lollipop Chainsaw (PS3, 360) &#8212; Review by Karl Weller</title>
		<link>http://squadronofshame.wordpress.com/2012/06/18/lollipop-chainsaw-review/#comment-743</link>
		<dc:creator><![CDATA[Karl Weller]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 21:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12518#comment-743</guid>
		<description><![CDATA[This does look incredibly fun! And after playing &quot;Shadows of the Damned&quot;, I&#039;d like to think I prepared for anything now.]]></description>
		<content:encoded><![CDATA[<p>This does look incredibly fun! And after playing &#8220;Shadows of the Damned&#8221;, I&#8217;d like to think I prepared for anything now.</p>
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		<title>Comment on Alpha Protocol (PS3, 360, PC) &#8212; Review by pepperized</title>
		<link>http://squadronofshame.wordpress.com/2012/06/03/alpha-protocol-ps3-360-pc-review/#comment-742</link>
		<dc:creator><![CDATA[pepperized]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 16:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12261#comment-742</guid>
		<description><![CDATA[Yeah about that... One of my biggest shames on the shame pile is the Mass Effect series.]]></description>
		<content:encoded><![CDATA[<p>Yeah about that&#8230; One of my biggest shames on the shame pile is the Mass Effect series.</p>
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		<title>Comment on Alpha Protocol (PS3, 360, PC) &#8212; Review by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/06/03/alpha-protocol-ps3-360-pc-review/#comment-741</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 16:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12261#comment-741</guid>
		<description><![CDATA[Right. I think the sloppy console port and the fact it was a lot more of an RPG than Mass Effect didn&#039;t help matters. People went into it expecting certain things and were disappointed/confused when that didn&#039;t happen. It&#039;s best to take it as its own thing, not as a contemporary of Mass Effect, which is the mistake most reviewers made around the time of its original release, I think.]]></description>
		<content:encoded><![CDATA[<p>Right. I think the sloppy console port and the fact it was a lot more of an RPG than Mass Effect didn&#8217;t help matters. People went into it expecting certain things and were disappointed/confused when that didn&#8217;t happen. It&#8217;s best to take it as its own thing, not as a contemporary of Mass Effect, which is the mistake most reviewers made around the time of its original release, I think.</p>
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		<title>Comment on Corpse Party (PSP) &#8212; Review by pepperized</title>
		<link>http://squadronofshame.wordpress.com/2012/06/01/corpse-party-psp-review/#comment-740</link>
		<dc:creator><![CDATA[pepperized]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 16:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12214#comment-740</guid>
		<description><![CDATA[Hmm, somewhat reminds me of the When They Cry game, although I never played it. This has sparked my interest but I don&#039;t own a vita yet.]]></description>
		<content:encoded><![CDATA[<p>Hmm, somewhat reminds me of the When They Cry game, although I never played it. This has sparked my interest but I don&#8217;t own a vita yet.</p>
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		<title>Comment on Alpha Protocol (PS3, 360, PC) &#8212; Review by pepperized</title>
		<link>http://squadronofshame.wordpress.com/2012/06/03/alpha-protocol-ps3-360-pc-review/#comment-739</link>
		<dc:creator><![CDATA[pepperized]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 16:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12261#comment-739</guid>
		<description><![CDATA[My brother picked this up. Sure I liked it, sure as hell didn&#039;t think it was bad.]]></description>
		<content:encoded><![CDATA[<p>My brother picked this up. Sure I liked it, sure as hell didn&#8217;t think it was bad.</p>
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		<title>Comment on Quest for Glory by beige</title>
		<link>http://squadronofshame.wordpress.com/2012/05/11/quest-for-glory/#comment-738</link>
		<dc:creator><![CDATA[beige]]></dc:creator>
		<pubDate>Sun, 17 Jun 2012 23:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12057#comment-738</guid>
		<description><![CDATA[Protip, since I was running into crashes in Wages of War due to clock cycle foolishness:

ALT-ENTER switches between windowed mode and fullscreen mode in DOSBOX.  In the title there in windowed mode you can see the number of cycles running.

CTRL-F11 slows the clock cycles down, CTRL-F12 speeds them back up.   I was able to prevent certain infamous crashes that were causing my game to die due to timing glitches by slowing down the clock cycles to 1% and then continuing the game as normal.  After you&#039;re past the glitchy spots, speed the cycles back up to 100%.

Unless they&#039;ve patched Quest for Glory 4, I anticipate having to do this to solve the dreaded Error 52 in the mordavian swamps.

QFG3, still great though.  More games need to be set in Africa with or without Sandford and Son jokes.  Fighting still kind of sucks in this one, but who cares -- it&#039;s so not a focus of the third installment.]]></description>
		<content:encoded><![CDATA[<p>Protip, since I was running into crashes in Wages of War due to clock cycle foolishness:</p>
<p>ALT-ENTER switches between windowed mode and fullscreen mode in DOSBOX.  In the title there in windowed mode you can see the number of cycles running.</p>
<p>CTRL-F11 slows the clock cycles down, CTRL-F12 speeds them back up.   I was able to prevent certain infamous crashes that were causing my game to die due to timing glitches by slowing down the clock cycles to 1% and then continuing the game as normal.  After you&#8217;re past the glitchy spots, speed the cycles back up to 100%.</p>
<p>Unless they&#8217;ve patched Quest for Glory 4, I anticipate having to do this to solve the dreaded Error 52 in the mordavian swamps.</p>
<p>QFG3, still great though.  More games need to be set in Africa with or without Sandford and Son jokes.  Fighting still kind of sucks in this one, but who cares &#8212; it&#8217;s so not a focus of the third installment.</p>
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		<title>Comment on Quest for Glory by beige</title>
		<link>http://squadronofshame.wordpress.com/2012/05/11/quest-for-glory/#comment-737</link>
		<dc:creator><![CDATA[beige]]></dc:creator>
		<pubDate>Sun, 17 Jun 2012 20:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12057#comment-737</guid>
		<description><![CDATA[Oh man, just finished QFG 2 (remake version), importing to Wages of War now.  God damn that ending of 2 is great stuff, still holds up so well after all this time.  16 days of screwing around in Shapier culminating in 3 days of awesomeness of testing your skills in Raseir.  As a thief, I was very happy that I&#039;d done a ton of rope walking while I was biding my time - phew.  Super glad about the little additions they put at the very end there to give more closure to Khaveen&#039;s portion of the story.  I&#039;ll talk about this on the podcast for sure.

Found, but did not bother killing the Pizza Elemental.  Screw that secret boss man. He just dropped pizzas on my head and then I died.  SO DIFFICULT.  Also, not worth it though I understand you can give pizza from his corpse to people for extra honor.   Any hope I had of becoming a paladin was gone as soon as I put those x-ray specs on to watch harem girls and 386-era boobies.  

HINT:  I had difficulty importing my hero until from the QFG2 remake to QFG3 NON remake I did the following:

A) Went to the directory specified in the forums here: 
&quot;Any time a non-elevated account tries to save to a UAC controlled folder (like Program Files), the file is instead stored in the VirtualStore folder of that user. The location of that folder is at &quot;C:\Users\\Appdata\local\VirtualStore\Program Files (x86)\GOG.com\Quest for Glory Pack\&quot;, with the AppData folder being a hidden folder, &quot;Users&quot; and &quot;Program Files (x86)&quot; may be localized in your language, and  being your Windows User&#039;s name. You can also use the %localappdata% alias in the location bar of Windows Explorer that will take you to the AppData\Local folder directly. 
So, after you find the VirtualStore directory that contains your file, copy it to the directory the game you want to import is installed at, meaning the &quot;C:\Program Files (x86)\GOG.com\Quest for Glory Pack\Quest for Glory 2&quot; directory, not the one located in VirtualStore. &quot;

b) Grabbed my save game, went back to the (NON virtual) C:/program files... /GOG/Quest for Glory Directory 

c) Now for some weird reason I could NOT import directly when the save was placed directly in that directory, but when I created a NEW DIRECTORY INSIDE THE GOG QFG3 DIRECTORY (I called it &quot;/save&quot;) and moved my saved game in there, I was able to &quot;change directory&quot; within the QFG 3 import screen to &quot;C:/save/&quot;  My save game was there, and it imported fine.

TLDR:  QFG3 (and 4?) consider &quot;C:/&quot; to be &quot;The Root Of Your Game Directory&quot;.  Make a new directory inside it, put your (QF2 remake) save file in there and import away!]]></description>
		<content:encoded><![CDATA[<p>Oh man, just finished QFG 2 (remake version), importing to Wages of War now.  God damn that ending of 2 is great stuff, still holds up so well after all this time.  16 days of screwing around in Shapier culminating in 3 days of awesomeness of testing your skills in Raseir.  As a thief, I was very happy that I&#8217;d done a ton of rope walking while I was biding my time &#8211; phew.  Super glad about the little additions they put at the very end there to give more closure to Khaveen&#8217;s portion of the story.  I&#8217;ll talk about this on the podcast for sure.</p>
<p>Found, but did not bother killing the Pizza Elemental.  Screw that secret boss man. He just dropped pizzas on my head and then I died.  SO DIFFICULT.  Also, not worth it though I understand you can give pizza from his corpse to people for extra honor.   Any hope I had of becoming a paladin was gone as soon as I put those x-ray specs on to watch harem girls and 386-era boobies.  </p>
<p>HINT:  I had difficulty importing my hero until from the QFG2 remake to QFG3 NON remake I did the following:</p>
<p>A) Went to the directory specified in the forums here:<br />
&#8220;Any time a non-elevated account tries to save to a UAC controlled folder (like Program Files), the file is instead stored in the VirtualStore folder of that user. The location of that folder is at &#8220;C:\Users\\Appdata\local\VirtualStore\Program Files (x86)\GOG.com\Quest for Glory Pack\&#8221;, with the AppData folder being a hidden folder, &#8220;Users&#8221; and &#8220;Program Files (x86)&#8221; may be localized in your language, and  being your Windows User&#8217;s name. You can also use the %localappdata% alias in the location bar of Windows Explorer that will take you to the AppData\Local folder directly.<br />
So, after you find the VirtualStore directory that contains your file, copy it to the directory the game you want to import is installed at, meaning the &#8220;C:\Program Files (x86)\GOG.com\Quest for Glory Pack\Quest for Glory 2&#8243; directory, not the one located in VirtualStore. &#8221;</p>
<p>b) Grabbed my save game, went back to the (NON virtual) C:/program files&#8230; /GOG/Quest for Glory Directory </p>
<p>c) Now for some weird reason I could NOT import directly when the save was placed directly in that directory, but when I created a NEW DIRECTORY INSIDE THE GOG QFG3 DIRECTORY (I called it &#8220;/save&#8221;) and moved my saved game in there, I was able to &#8220;change directory&#8221; within the QFG 3 import screen to &#8220;C:/save/&#8221;  My save game was there, and it imported fine.</p>
<p>TLDR:  QFG3 (and 4?) consider &#8220;C:/&#8221; to be &#8220;The Root Of Your Game Directory&#8221;.  Make a new directory inside it, put your (QF2 remake) save file in there and import away!</p>
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		<title>Comment on Pay What You Want for PixelJunk Eden, Escape Goat, Noitu Love 2 and Auditorium by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/06/14/pay-what-you-want-for-pixeljunk-eden-escape-goat-noitu-love-2-and-auditorium/#comment-736</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Fri, 15 Jun 2012 14:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12467#comment-736</guid>
		<description><![CDATA[PixelJunk Eden was once described as a Squaddie as &quot;the game I&#039;d like to wear&quot;. I think that&#039;s pretty apt, given its awesome visual style.

I tried Auditorium for the first time last night. I&#039;ve been aware of it for a long time but never actually played it. What a fascinating experience! Reminds me, if anything, of Jeff &quot;Yak the Hairy&quot; Minter&#039;s &quot;light synthesiser&quot; experiments in the &#039;80s and early &#039;90s -- Colourspace and Trip-A-Tron, if anyone remembers those. (I&#039;ll be impressed if you do.)]]></description>
		<content:encoded><![CDATA[<p>PixelJunk Eden was once described as a Squaddie as &#8220;the game I&#8217;d like to wear&#8221;. I think that&#8217;s pretty apt, given its awesome visual style.</p>
<p>I tried Auditorium for the first time last night. I&#8217;ve been aware of it for a long time but never actually played it. What a fascinating experience! Reminds me, if anything, of Jeff &#8220;Yak the Hairy&#8221; Minter&#8217;s &#8220;light synthesiser&#8221; experiments in the &#8217;80s and early &#8217;90s &#8212; Colourspace and Trip-A-Tron, if anyone remembers those. (I&#8217;ll be impressed if you do.)</p>
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		<title>Comment on Pay What You Want for PixelJunk Eden, Escape Goat, Noitu Love 2 and Auditorium by slapshot82</title>
		<link>http://squadronofshame.wordpress.com/2012/06/14/pay-what-you-want-for-pixeljunk-eden-escape-goat-noitu-love-2-and-auditorium/#comment-735</link>
		<dc:creator><![CDATA[slapshot82]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 22:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12467#comment-735</guid>
		<description><![CDATA[I&#039;ve actually been toying around with PixelJunk Eden, and I&#039;m really enjoying it. I&#039;ve read so many mixed things about it over the years, but it&#039;s well worth checking out. 

Auditorium has a special place in my heart. It was one of the first review codes I ever obtained.  :D]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve actually been toying around with PixelJunk Eden, and I&#8217;m really enjoying it. I&#8217;ve read so many mixed things about it over the years, but it&#8217;s well worth checking out. </p>
<p>Auditorium has a special place in my heart. It was one of the first review codes I ever obtained.  <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Quest for Glory by Lou Page</title>
		<link>http://squadronofshame.wordpress.com/2012/05/11/quest-for-glory/#comment-734</link>
		<dc:creator><![CDATA[Lou Page]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 00:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12057#comment-734</guid>
		<description><![CDATA[Glad to hear someone besides me has played some Yakuza games. I have only played the PS3 ones and both are great. 

On the QFG2 front, yeah you got 3, more to go. After that your only about 2/3&#039;s of the way through the game. Personally, I think QFG 2 and 4 have the best plots of the series. I think you will find 3 more interesting since it does stray from the epic adventure in a small area.]]></description>
		<content:encoded><![CDATA[<p>Glad to hear someone besides me has played some Yakuza games. I have only played the PS3 ones and both are great. </p>
<p>On the QFG2 front, yeah you got 3, more to go. After that your only about 2/3&#8242;s of the way through the game. Personally, I think QFG 2 and 4 have the best plots of the series. I think you will find 3 more interesting since it does stray from the epic adventure in a small area.</p>
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		<title>Comment on Quest for Glory by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/05/11/quest-for-glory/#comment-733</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Tue, 12 Jun 2012 23:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12057#comment-733</guid>
		<description><![CDATA[QfG2 has been a slow burn for me, but once I sat down and started to spend some protracted time with it I&#039;m really enjoying it. Even more so than the original, it&#039;s clear that a lot of more recent games have their roots in this game. I&#039;m currently playing through the Yakuza series, for example, and that certainly shares the idea of an entire epic adventure being set in the confines of a relatively small area, as does The Last Story.

Just beat the Fire elemental. Three to go?]]></description>
		<content:encoded><![CDATA[<p>QfG2 has been a slow burn for me, but once I sat down and started to spend some protracted time with it I&#8217;m really enjoying it. Even more so than the original, it&#8217;s clear that a lot of more recent games have their roots in this game. I&#8217;m currently playing through the Yakuza series, for example, and that certainly shares the idea of an entire epic adventure being set in the confines of a relatively small area, as does The Last Story.</p>
<p>Just beat the Fire elemental. Three to go?</p>
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		<title>Comment on Quest for Glory by impynickers</title>
		<link>http://squadronofshame.wordpress.com/2012/05/11/quest-for-glory/#comment-732</link>
		<dc:creator><![CDATA[impynickers]]></dc:creator>
		<pubDate>Tue, 12 Jun 2012 05:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12057#comment-732</guid>
		<description><![CDATA[I don&#039;t suspect people need another QFG game to play, but for long time fans looking for something new and fan made look no further than Quest for Glory 4 1/2: So you thought you were a hero. http://www.curlysworldoffreeware.com/games/view/238
The hole thing is light hearted and full of pop culture references. Fairly impressive overall actually.

I have finished QFG1 EGA finally. I was playing from a rusty memory, but it worked.
Thus the hero from the east freed the man from form of beast, saved beauty from brigands band and forced the ogress to leave the land.

I love that in the credits someone is credited as being responsible for the &#039;Next Generation Graphics&#039;
I have no doubt the game was impressive in its time, but its funny how we are still talking about graphics in the same way as they did then.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t suspect people need another QFG game to play, but for long time fans looking for something new and fan made look no further than Quest for Glory 4 1/2: So you thought you were a hero. <a href="http://www.curlysworldoffreeware.com/games/view/238" rel="nofollow">http://www.curlysworldoffreeware.com/games/view/238</a><br />
The hole thing is light hearted and full of pop culture references. Fairly impressive overall actually.</p>
<p>I have finished QFG1 EGA finally. I was playing from a rusty memory, but it worked.<br />
Thus the hero from the east freed the man from form of beast, saved beauty from brigands band and forced the ogress to leave the land.</p>
<p>I love that in the credits someone is credited as being responsible for the &#8216;Next Generation Graphics&#8217;<br />
I have no doubt the game was impressive in its time, but its funny how we are still talking about graphics in the same way as they did then.</p>
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		<title>Comment on SquadCast Mission: Nier by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/06/02/squadcast-mission-nier/#comment-731</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Tue, 12 Jun 2012 01:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12238#comment-731</guid>
		<description><![CDATA[Right. That cover&#039;s awful, isn&#039;t it? Like I said on the &#039;cast, it looks like Generic Action Game #347 and gives you next to no idea about the strange wonders that lie within. I wonder what they could have done differently, though.]]></description>
		<content:encoded><![CDATA[<p>Right. That cover&#8217;s awful, isn&#8217;t it? Like I said on the &#8216;cast, it looks like Generic Action Game #347 and gives you next to no idea about the strange wonders that lie within. I wonder what they could have done differently, though.</p>
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		<title>Comment on SquadCast Mission: Nier by Lou Page</title>
		<link>http://squadronofshame.wordpress.com/2012/06/02/squadcast-mission-nier/#comment-730</link>
		<dc:creator><![CDATA[Lou Page]]></dc:creator>
		<pubDate>Mon, 11 Jun 2012 23:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12238#comment-730</guid>
		<description><![CDATA[I listened to this one on Friday and spent my weekend keeping my eye out for a copy of Nier. Nier was never a title I was interest, mostly because the cover reminded me of PN-03. Everything about it&#039;s marketing drove me away. If you guys had done the marketing I&#039;d have bought it. Also Like you guys said it&#039;s hard to take $60 risks on games like this.]]></description>
		<content:encoded><![CDATA[<p>I listened to this one on Friday and spent my weekend keeping my eye out for a copy of Nier. Nier was never a title I was interest, mostly because the cover reminded me of PN-03. Everything about it&#8217;s marketing drove me away. If you guys had done the marketing I&#8217;d have bought it. Also Like you guys said it&#8217;s hard to take $60 risks on games like this.</p>
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		<title>Comment on Through the Eyes of a Child with Among the Sleep by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/06/02/through-the-eyes-of-a-child-with-among-the-sleep/#comment-729</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Mon, 11 Jun 2012 21:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12233#comment-729</guid>
		<description><![CDATA[Looks great, doesn&#039;t it? I love the idea of games told from unusual perspectives. There&#039;s a great interactive fiction/text adventure title called Child&#039;s Play where you play a toddler, and it&#039;s very cleverly done.]]></description>
		<content:encoded><![CDATA[<p>Looks great, doesn&#8217;t it? I love the idea of games told from unusual perspectives. There&#8217;s a great interactive fiction/text adventure title called Child&#8217;s Play where you play a toddler, and it&#8217;s very cleverly done.</p>
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		<title>Comment on SquadCast Mission: Nier by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/06/02/squadcast-mission-nier/#comment-728</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Mon, 11 Jun 2012 16:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12238#comment-728</guid>
		<description><![CDATA[Interesting comments from &quot;Mealtime Strategy&quot; on &lt;a href=&quot;http://twitter.com/MealtimeStrateG&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Twitter&lt;/a&gt;:

&lt;blockquote&gt;Big thanks for the Nier episode. It&#039;s my game of the generation, possibly all time! You guys &quot;got&quot; it :D

I still have an hour of the ep left, so not sure if this is covered but here&#039;s my chin strokey contribution: If androids had to create a creepy mansion in a post-apocalypse world, with no real-life version to copy, I guess they would copy a digitally coded version instead, hence the near-carbon-copy Resi mansion! #wankery&lt;/blockquote&gt;]]></description>
		<content:encoded><![CDATA[<p>Interesting comments from &#8220;Mealtime Strategy&#8221; on <a href="http://twitter.com/MealtimeStrateG" target="_blank" rel="nofollow">Twitter</a>:</p>
<blockquote><p>Big thanks for the Nier episode. It&#8217;s my game of the generation, possibly all time! You guys &#8220;got&#8221; it <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I still have an hour of the ep left, so not sure if this is covered but here&#8217;s my chin strokey contribution: If androids had to create a creepy mansion in a post-apocalypse world, with no real-life version to copy, I guess they would copy a digitally coded version instead, hence the near-carbon-copy Resi mansion! #wankery</p></blockquote>
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		<title>Comment on Through the Eyes of a Child with Among the Sleep by wrdsmth</title>
		<link>http://squadronofshame.wordpress.com/2012/06/02/through-the-eyes-of-a-child-with-among-the-sleep/#comment-727</link>
		<dc:creator><![CDATA[wrdsmth]]></dc:creator>
		<pubDate>Mon, 11 Jun 2012 13:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12233#comment-727</guid>
		<description><![CDATA[Mother of mercy does this look fun.]]></description>
		<content:encoded><![CDATA[<p>Mother of mercy does this look fun.</p>
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		<title>Comment on Quest for Glory by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/05/11/quest-for-glory/#comment-726</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Sun, 10 Jun 2012 16:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12057#comment-726</guid>
		<description><![CDATA[Good call, sir. I ran into this issue but forgot to mention it earlier, I think.]]></description>
		<content:encoded><![CDATA[<p>Good call, sir. I ran into this issue but forgot to mention it earlier, I think.</p>
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		<title>Comment on Quest for Glory by beige</title>
		<link>http://squadronofshame.wordpress.com/2012/05/11/quest-for-glory/#comment-725</link>
		<dc:creator><![CDATA[beige]]></dc:creator>
		<pubDate>Sun, 10 Jun 2012 15:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12057#comment-725</guid>
		<description><![CDATA[Yo:  In case anybody is having difficulty importing / exporting your character, GOG.com&#039;s FAQ has a few paragraphs on how to do it.  I was having real trouble finding c:/glory1.sav until I headed over here.

http://www.gog.com/en/forum/quest_for_glory_series/export_and_import_faq/page1]]></description>
		<content:encoded><![CDATA[<p>Yo:  In case anybody is having difficulty importing / exporting your character, GOG.com&#8217;s FAQ has a few paragraphs on how to do it.  I was having real trouble finding c:/glory1.sav until I headed over here.</p>
<p><a href="http://www.gog.com/en/forum/quest_for_glory_series/export_and_import_faq/page1" rel="nofollow">http://www.gog.com/en/forum/quest_for_glory_series/export_and_import_faq/page1</a></p>
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		<title>Comment on Quest for Glory by Shingro</title>
		<link>http://squadronofshame.wordpress.com/2012/05/11/quest-for-glory/#comment-724</link>
		<dc:creator><![CDATA[Shingro]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 20:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12057#comment-724</guid>
		<description><![CDATA[Earth elemental is in the bag! (ha... HAHA! HAH... I.... I&#039;m sorry :/ ) I will say that the combat in QfG2 suuuure is hard as a dagger user &gt;_&gt; by vast and unfortunate amounts it seems... but some solid training with Urhara is bringing me up to speed.

Don&#039;t get me wrong, it&#039;s certainly better combat, but man, some of those critters sure can work you over if you&#039;re not prepared. (instant kill with a brief tell from the scorpion? really? D: )]]></description>
		<content:encoded><![CDATA[<p>Earth elemental is in the bag! (ha&#8230; HAHA! HAH&#8230; I&#8230;. I&#8217;m sorry :/ ) I will say that the combat in QfG2 suuuure is hard as a dagger user &gt;_&gt; by vast and unfortunate amounts it seems&#8230; but some solid training with Urhara is bringing me up to speed.</p>
<p>Don&#8217;t get me wrong, it&#8217;s certainly better combat, but man, some of those critters sure can work you over if you&#8217;re not prepared. (instant kill with a brief tell from the scorpion? really? D: )</p>
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		<title>Comment on Quest for Glory by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/05/11/quest-for-glory/#comment-723</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 15:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12057#comment-723</guid>
		<description><![CDATA[Restarted on the VGA version. Much easier to get going on. I like my retro as much as (or possibly considerably more than) the next person, but QfG2 EGA&#039;s obtuseness was a little offputting.]]></description>
		<content:encoded><![CDATA[<p>Restarted on the VGA version. Much easier to get going on. I like my retro as much as (or possibly considerably more than) the next person, but QfG2 EGA&#8217;s obtuseness was a little offputting.</p>
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		<title>Comment on Dumb Fun Has a Place by Pete Davison</title>
		<link>http://squadronofshame.wordpress.com/2012/06/09/dumb-fun-has-a-place/#comment-722</link>
		<dc:creator><![CDATA[Pete Davison]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 14:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12340#comment-722</guid>
		<description><![CDATA[Agreed. I&#039;m all for video games to have increased &quot;legitimacy&quot; but that doesn&#039;t mean they should lose their lighter side -- as you say, Feen, they&#039;re called GAMES for a reason. There are far more embarrassing games than &lt;em&gt;Saints Row&lt;/em&gt;, anyhow.]]></description>
		<content:encoded><![CDATA[<p>Agreed. I&#8217;m all for video games to have increased &#8220;legitimacy&#8221; but that doesn&#8217;t mean they should lose their lighter side &#8212; as you say, Feen, they&#8217;re called GAMES for a reason. There are far more embarrassing games than <em>Saints Row</em>, anyhow.</p>
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		<title>Comment on Dumb Fun Has a Place by unmanneddrone</title>
		<link>http://squadronofshame.wordpress.com/2012/06/09/dumb-fun-has-a-place/#comment-721</link>
		<dc:creator><![CDATA[unmanneddrone]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 11:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12340#comment-721</guid>
		<description><![CDATA[@feenwager Indeed.  Agreed.  I&#039;m all for powerful experiences, but I had a lot of fun with Saints Row: The Third and not really any of that enjoyment stemmed from what Rubin and Crecente are pointing the finger at.  It was wry, it had great dialogue and voice acting and knew exactly what it was.  

We&#039;re getting our powerful and unique experiences at the same time, and seeing things like The Last of Us, Metro: Last Light etc. show that there&#039;s a great balance being struck via taking cinematic queues and fusing them with traditional game mechanics...

...but come on.  This po-faced want to fast-track videogames&#039; cultural legitimacy has its place, and by all means, despite falling out of love for the most part with narrative-heavy games and ones with social commentary, I encourage developers to follow in the footsteps of industry leaders like Irrational et al., but not at the expense of creativity.  

And given THQ&#039;s current situation, Rubin should be encouraging Volition to run in any direction and keep working their magic.]]></description>
		<content:encoded><![CDATA[<p><a href='http://squadronofshame.wordpress.com/mentions/feenwager/' class='mention'>@feenwager</a> Indeed.  Agreed.  I&#8217;m all for powerful experiences, but I had a lot of fun with Saints Row: The Third and not really any of that enjoyment stemmed from what Rubin and Crecente are pointing the finger at.  It was wry, it had great dialogue and voice acting and knew exactly what it was.  </p>
<p>We&#8217;re getting our powerful and unique experiences at the same time, and seeing things like The Last of Us, Metro: Last Light etc. show that there&#8217;s a great balance being struck via taking cinematic queues and fusing them with traditional game mechanics&#8230;</p>
<p>&#8230;but come on.  This po-faced want to fast-track videogames&#8217; cultural legitimacy has its place, and by all means, despite falling out of love for the most part with narrative-heavy games and ones with social commentary, I encourage developers to follow in the footsteps of industry leaders like Irrational et al., but not at the expense of creativity.  </p>
<p>And given THQ&#8217;s current situation, Rubin should be encouraging Volition to run in any direction and keep working their magic.</p>
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		<title>Comment on Dumb Fun Has a Place by feenwager</title>
		<link>http://squadronofshame.wordpress.com/2012/06/09/dumb-fun-has-a-place/#comment-720</link>
		<dc:creator><![CDATA[feenwager]]></dc:creator>
		<pubDate>Sat, 09 Jun 2012 11:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://squadronofshame.wordpress.com/?p=12340#comment-720</guid>
		<description><![CDATA[I chalk it up to the industry&#039;s never-ending case of movie envy. Let&#039;s face it, Skyrim &amp; Red Dead are no Schindler&#039;s List. In the race to be taken seriously, everyone wants to &#039;elevate&#039; the whole hobby. I say humbug. They&#039;re called video GAMES for a reason, they&#039;re supposed to be fun.]]></description>
		<content:encoded><![CDATA[<p>I chalk it up to the industry&#8217;s never-ending case of movie envy. Let&#8217;s face it, Skyrim &amp; Red Dead are no Schindler&#8217;s List. In the race to be taken seriously, everyone wants to &#8216;elevate&#8217; the whole hobby. I say humbug. They&#8217;re called video GAMES for a reason, they&#8217;re supposed to be fun.</p>
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