@redswir1 That’s cause Jetpack Joyride is actually a decent game and doesn’t gouge you for money to actually play. It’s got a bit heavy-handed with the currency purchases since it launched, but it’s still perfectly playable without any in-app purchases. Compare and contrast with the new iOS version of Pitfall, which charges you in-game currency to activate a checkpoint when you first reach it, then charges you a different in-game currency every time you want to continue from it. ENDLESS MONETIZATION AVENUES, YO
I hate energy systems the most, though. Yet they still seem to be the de facto method of monetization for a lot of social and mobile games. MAKE YOUR GAME WORTH PAYING FOR THEN I WILL PAY MONEY FOR IT. STOP TRYING TO THROTTLE MY ENJOYMENT OF YOUR GAME UNLESS I PAY YOU.
@unmanneddrone There is a degree of crossover in titles like Jetpack Joyride, like Red mentioned. But the ones that these devs specifically try and market at so-called “core” gamers are inevitably absolute travesties. If you’d like to see what I mean, try something like Dragons of Atlantis or Edgeworld from Kabam. Kixeye’s Backyard Monsters and Digital Chocolate’s Galaxy Life get closer but still miss the point of what strategy game fans are interested in. You know, strategy.