@cgrajko You have to accept that you’re playing a game which is designed for game’s sake. I play a lot of board games so I’m used to themes being shoehorned onto what is essentially a math problem. I can accept “OK, so you can hurt someone temporarily very badly with a machinegun but you must confirm the damage with a pistol shot to kill them” in the context of it being system A that has to slot in with System B. Honestly, I’m not sure how you’d re-theme that to make any kind of sense at all, guns or no guns. It’s a pure game design experiment — which is why it seems novel.
I’m OK with just seeing it as using its own weird internal Shadow Hearts logic. Why? Because that’s how the world works, that’s why.